Difference between revisions of "SRM-6"
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==References== | ==References== | ||
*[[BattleTech Master Rules]] | *[[BattleTech Master Rules]] |
Revision as of 09:29, 26 October 2011
SRM-6 | |
Production information | |
Type | Missile |
Tech Base | Clan / Inner Sphere (IS) |
Year Availability | 2370 |
Technical specifications | |
Heat | 4 |
Damage | 2/missile |
Minimum Range | N/A |
Short Range | 1-3 |
Medium Range | 4-6 |
Long Range | 7-9 |
Tons | Clan = 1.5
IS = 3 |
Critical Slots | Clan = 1
IS = 2 |
Ammo Per Ton | 15 |
Cost (unloaded) | 80,000 |
Ammo Cost (per ton) | 27,000 |
BV (1.0) | 59 |
BV (2.0) | 59 |
Contents
Description
Short-Range Missiles pack more power into the missile than almost any other kind. They lack sophisticated guidance systems, so they must deliver their punch at short range. The SRM-6 fires six such missiles at a time.
Like all standard short-range missile launchers, the SRM-6 is capable of firing special munitions, including Fragmentation Missiles and Inferno Missiles.[1]
Models
SRM-6 is manufactured on the following planets:
References
- BattleTech Master Rules
- Total Warfare
- TechManual
- Technical Readout: 2750
- Technical Readout: 3025
- Technical Readout: 3025 Revised
- Technical Readout: 3050
- Technical Readout: 3055
- Technical Readout: 3058
- Technical Readout: 3060
- Technical Readout: 3067
- Technical Readout: Project Phoenix
Notes
- ↑ Total Warfare, FanPro, 2007, pp. 140-141.