Difference between revisions of "Tactical Handbook"
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==Description== | ==Description== | ||
− | The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''. | + | The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Level 3]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''. |
Line 49: | Line 49: | ||
::Interlocking Streak Missiles | ::Interlocking Streak Missiles | ||
::Jumping Fire | ::Jumping Fire | ||
− | ::Land-Air | + | ::[[Land-Air 'Mech]]s |
::Line of Sight | ::Line of Sight | ||
:::Partial Cover | :::Partial Cover | ||
Line 56: | Line 56: | ||
*New Equipment | *New Equipment | ||
:Ballistic Weapons | :Ballistic Weapons | ||
− | ::Caseless Ammunition | + | ::[[Caseless Ammunition]] |
− | ::Hyper-Velocity | + | ::[[Hyper-Velocity Autocannon]]s |
− | ::LB-X | + | ::[[LB-X Autocannon]]s |
− | ::'Mech Mortars | + | ::[['Mech Mortars]] |
− | ::Ultra | + | ::[[Ultra Autocannon]]s |
:Missile Systems | :Missile Systems | ||
− | ::Acid | + | ::[[AX Warhead|AX (Acid) Warhead]] |
− | ::Anti-Personnel (AP) Warhead | + | ::[[Anti-Personnel Warhead|Anti-Personnel (AP) Warhead]] |
− | ::Dead-Fire | + | ::[[Dead-Fire Missiles]] |
::Extended Long-Range Missiles | ::Extended Long-Range Missiles | ||
− | ::Heat | + | ::[[Heat Seeking Warhead|HS (Heat Seeking) Warhead]] |
− | ::Magnetic-Pulse Warhead | + | ::[[Magnetic-Pulse Warhead]] |
− | ::Smoke Warhead | + | ::[[Smoke Warhead]] |
− | ::Streak Missile | + | ::[[Streak Missile System]]s |
− | ::Tandem-Charge Warhead | + | ::[[Tandem-Charge Warhead|TC (Tandem-Charge) Warhead]] |
::Thunderbolt Launcher | ::Thunderbolt Launcher | ||
:Physical Weapons | :Physical Weapons | ||
Line 79: | Line 79: | ||
::[[Bloodhound Active Probe]] | ::[[Bloodhound Active Probe]] | ||
::[[Command Console]] | ::[[Command Console]] | ||
+ | ::[[Coolant Pod|Coolant System]] | ||
::[[Mechanical Jump Boosters]] | ::[[Mechanical Jump Boosters]] | ||
::[[Watchdog System]] | ::[[Watchdog System]] | ||
Line 97: | Line 98: | ||
==Notes== | ==Notes== | ||
− | + | *A number of pieces of optional equipment are carried over from [[Unbound]], an earlier book with optional tech. | |
− | + | *The Tactical Handbook was the last official publication to include the rules for construction and use of Land Air 'Mechs, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe. | |
+ | *The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]] only LB-X and Ultra [[Autocannon]]s and Streak launchers which would later become [[Level 2]] with the [[Field Manual: Draconis Combine]] and [[Field Manual: Free Worlds League]] prior to their "official" inclusion in [[BattleTech Master Rules]]. | ||
[[Category:Books]] | [[Category:Books]] |
Revision as of 20:03, 8 October 2008
Description
The BattleTech Tactical Handbook was the first expansion to the BattleTech board game that included so called Level 3 optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in Maximum Tech.
Contents
- Introduction
- New Rules
- Thunder LRMs
- Double-Blind Rules
- Operational Game
- Combat Values
- Level Three Rules
- Modified Movement Sequence
- Artillery
- BattleMech Engine Explosions
- BattleMech Sensors
- Craters
- Disengaging PPC field inhibitors
- Four-Legged 'Mechs
- Hidden Placement
- Hot Loading LRMs
- Interlocking Streak Missiles
- Jumping Fire
- Land-Air 'Mechs
- Line of Sight
- Partial Cover
- MechWarrior Damage
- Selecting Terrain Elevation
- New Equipment
- Ballistic Weapons
- Missile Systems
- AX (Acid) Warhead
- Anti-Personnel (AP) Warhead
- Dead-Fire Missiles
- Extended Long-Range Missiles
- HS (Heat Seeking) Warhead
- Magnetic-Pulse Warhead
- Smoke Warhead
- Streak Missile Systems
- TC (Tandem-Charge) Warhead
- Thunderbolt Launcher
- Physical Weapons
- BattleMech Accessories
- Defensive Armaments
- Static Defenses
- Bunkers
- Field Works
- Fortifications
- Installations
- MechWarrior Gear
- Ablative/Flak Cooling Suit and Vest
- Computer Voice Circuit
- SLDF Neurohelmet
- Weapon and Equipment Tables
Notes
- A number of pieces of optional equipment are carried over from Unbound, an earlier book with optional tech.
- The Tactical Handbook was the last official publication to include the rules for construction and use of Land Air 'Mechs, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.
- The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" Inner Sphere versions of the previously Clan only LB-X and Ultra Autocannons and Streak launchers which would later become Level 2 with the Field Manual: Draconis Combine and Field Manual: Free Worlds League prior to their "official" inclusion in BattleTech Master Rules.