Difference between revisions of "Tactical Handbook"

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==Description==
 
==Description==
The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
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The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Level 3]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
 
   
 
   
  
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::Interlocking Streak Missiles
 
::Interlocking Streak Missiles
 
::Jumping Fire
 
::Jumping Fire
::Land-Air BattleMechs
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::[[Land-Air 'Mech]]s
 
::Line of Sight
 
::Line of Sight
 
:::Partial Cover
 
:::Partial Cover
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*New Equipment
 
*New Equipment
 
:Ballistic Weapons
 
:Ballistic Weapons
::Caseless Ammunition
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::[[Caseless Ammunition]]
::Hyper-Velocity Autocannons
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::[[Hyper-Velocity Autocannon]]s
::LB-X Autocannons
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::[[LB-X Autocannon]]s
::'Mech Mortars
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::[['Mech Mortars]]
::Ultra Autocannons
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::[[Ultra Autocannon]]s
 
:Missile Systems
 
:Missile Systems
::Acid (AX) Warhead
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::[[AX Warhead|AX (Acid) Warhead]]
::Anti-Personnel (AP) Warhead
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::[[Anti-Personnel Warhead|Anti-Personnel (AP) Warhead]]
::Dead-Fire Missile
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::[[Dead-Fire Missiles]]
 
::Extended Long-Range Missiles
 
::Extended Long-Range Missiles
::Heat-Seeking Guidance System
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::[[Heat Seeking Warhead|HS (Heat Seeking) Warhead]]
::Magnetic-Pulse Warhead
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::[[Magnetic-Pulse Warhead]]
::Smoke Warhead
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::[[Smoke Warhead]]
::Streak Missile Systems
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::[[Streak Missile System]]s
::Tandem-Charge Warhead
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::[[Tandem-Charge Warhead|TC (Tandem-Charge) Warhead]]
 
::Thunderbolt Launcher
 
::Thunderbolt Launcher
 
:Physical Weapons
 
:Physical Weapons
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::[[Bloodhound Active Probe]]
 
::[[Bloodhound Active Probe]]
 
::[[Command Console]]
 
::[[Command Console]]
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::[[Coolant Pod|Coolant System]]
 
::[[Mechanical Jump Boosters]]
 
::[[Mechanical Jump Boosters]]
 
::[[Watchdog System]]
 
::[[Watchdog System]]
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==Notes==
 
==Notes==
 
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*A number of pieces of optional equipment are carried over from [[Unbound]], an earlier book with optional tech.
 
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*The Tactical Handbook was the last official publication to include the rules for construction and use of Land Air 'Mechs, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.
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*The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]] only LB-X and Ultra [[Autocannon]]s and Streak launchers which would later become [[Level 2]] with the [[Field Manual: Draconis Combine]] and [[Field Manual: Free Worlds League]] prior to their "official" inclusion in [[BattleTech Master Rules]].
  
 
[[Category:Books]]
 
[[Category:Books]]

Revision as of 20:03, 8 October 2008

Template:InfoBoxBook


Description

The BattleTech Tactical Handbook was the first expansion to the BattleTech board game that included so called Level 3 optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in Maximum Tech.


Contents

  • Introduction
  • New Rules
Thunder LRMs
Double-Blind Rules
Operational Game
Combat Values
Level Three Rules
Modified Movement Sequence
Artillery
BattleMech Engine Explosions
BattleMech Sensors
Craters
Disengaging PPC field inhibitors
Four-Legged 'Mechs
Hidden Placement
Hot Loading LRMs
Interlocking Streak Missiles
Jumping Fire
Land-Air 'Mechs
Line of Sight
Partial Cover
MechWarrior Damage
Selecting Terrain Elevation
  • New Equipment
Ballistic Weapons
Caseless Ammunition
Hyper-Velocity Autocannons
LB-X Autocannons
'Mech Mortars
Ultra Autocannons
Missile Systems
AX (Acid) Warhead
Anti-Personnel (AP) Warhead
Dead-Fire Missiles
Extended Long-Range Missiles
HS (Heat Seeking) Warhead
Magnetic-Pulse Warhead
Smoke Warhead
Streak Missile Systems
TC (Tandem-Charge) Warhead
Thunderbolt Launcher
Physical Weapons
Claw
Mace
BattleMech Accessories
Angel ECM Suite
Bloodhound Active Probe
Command Console
Coolant System
Mechanical Jump Boosters
Watchdog System
Defensive Armaments
Blazer Armor
Glazed Armor
Laser Anti-Missile System
Static Defenses
Bunkers
Field Works
Fortifications
Installations
MechWarrior Gear
Ablative/Flak Cooling Suit and Vest
Computer Voice Circuit
SLDF Neurohelmet
Weapon and Equipment Tables

Notes

  • A number of pieces of optional equipment are carried over from Unbound, an earlier book with optional tech.
  • The Tactical Handbook was the last official publication to include the rules for construction and use of Land Air 'Mechs, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.
  • The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" Inner Sphere versions of the previously Clan only LB-X and Ultra Autocannons and Streak launchers which would later become Level 2 with the Field Manual: Draconis Combine and Field Manual: Free Worlds League prior to their "official" inclusion in BattleTech Master Rules.