Difference between revisions of "Zephyr (CCG - Arsenal)"

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m (Text replacement - "Zephyr (combat vehicle)" to "Zephyr (Combat Vehicle)")
 
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| Set = Arsenal  
 
| Set = Arsenal  
 
| Cost = 5+1L+1T  
 
| Cost = 5+1L+1T  
| Allegiance = Inner Sphere  
+
| Allegiance = [[Inner Sphere]]
 
| Armor = 1  
 
| Armor = 1  
 
| Structure = 5  
 
| Structure = 5  
 
| Attack = 3  
 
| Attack = 3  
| Text = Vehicle (Activates, attacks, guards, and blocks like
+
| Text = '''Vehicle''' (Activates, attacks, guards, and blocks like
 
a 'Mech. If damaged, roll a die. On a 6, scrap
 
a 'Mech. If damaged, roll a die. On a 6, scrap
 
Vehicle.)
 
Vehicle.)
ECM (Each 'Mech in a group that includes at least one
+
 
'Mech with ECM gets +1 armor.)
+
'''ECM''' (Each 'Mech in a group that includes at least one
If Zephyr is fully constructed when you reveal it,
+
'Mech with [[ECM]] gets +1 armor.)
 +
 
 +
If ''[[Zephyr (Combat Vehicle)|Zephyr]]'' is fully constructed when you reveal it,
 
you may immediately place it in your Patrol region.
 
you may immediately place it in your Patrol region.
 
   
 
   
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| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
| Speed = F  
 
| Speed = F  
| Mass = 40 tons tons  
+
| Mass = 40 tons  
| Armament = Main  3 Med Lasers, 6 SRMs
+
| Armament = Main  3 [[Medium laser|Med Lasers]], 6 [[SRM]]s
 
| Type = Vehicle  
 
| Type = Vehicle  
 
}}
 
}}

Latest revision as of 22:07, 5 December 2023

Rarity: Uncommon

Zephyr

5+1L+1T

Mass: 40 tons

Armament: Main 3 Med Lasers, 6 SRMs

Zephyr CCG Arsenal.jpg
Unit - Vehicle - Inner Sphere
F

Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.)

ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.)

If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region.

1 / 5 Illus: Kelly D. Krantz
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