Difference between revisions of "Zephyr (CCG - Arsenal)"

(proper name casing)
m (Text replacement - "Zephyr (combat vehicle)" to "Zephyr (Combat Vehicle)")
 
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'Mech with [[ECM]] gets +1 armor.)
 
'Mech with [[ECM]] gets +1 armor.)
  
If ''[[Zephyr (combat vehicle)|Zephyr]]'' is fully constructed when you reveal it,
+
If ''[[Zephyr (Combat Vehicle)|Zephyr]]'' is fully constructed when you reveal it,
 
you may immediately place it in your Patrol region.
 
you may immediately place it in your Patrol region.
 
   
 
   

Latest revision as of 22:07, 5 December 2023

Rarity: Uncommon

Zephyr

5+1L+1T

Mass: 40 tons

Armament: Main 3 Med Lasers, 6 SRMs

Zephyr CCG Arsenal.jpg
Unit - Vehicle - Inner Sphere
F

Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.)

ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.)

If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region.

1 / 5 Illus: Kelly D. Krantz
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