Difference between revisions of "Zephyr (CCG - Arsenal)"

m
(proper name casing)
Line 21: Line 21:
 
| Speed = F  
 
| Speed = F  
 
| Mass = 40 tons  
 
| Mass = 40 tons  
| Armament = Main  3 [[Medium Laser|Med Lasers]], 6 [[SRM]]s  
+
| Armament = Main  3 [[Medium laser|Med Lasers]], 6 [[SRM]]s  
 
| Type = Vehicle  
 
| Type = Vehicle  
 
}}
 
}}

Revision as of 09:56, 1 July 2022

Rarity: Uncommon

Zephyr

5+1L+1T

Mass: 40 tons

Armament: Main 3 Med Lasers, 6 SRMs

Zephyr CCG Arsenal.jpg
Unit - Vehicle - Inner Sphere
F

Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.)

ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.)

If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region.

1 / 5 Illus: Kelly D. Krantz
© WotC. All Rights Reserved
3