Difference between revisions of "Zephyr (CCG - Arsenal)"
(proper name casing) |
m (Text replacement - "Zephyr (combat vehicle)" to "Zephyr (Combat Vehicle)") |
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'Mech with [[ECM]] gets +1 armor.) | 'Mech with [[ECM]] gets +1 armor.) | ||
− | If ''[[Zephyr ( | + | If ''[[Zephyr (Combat Vehicle)|Zephyr]]'' is fully constructed when you reveal it, |
you may immediately place it in your Patrol region. | you may immediately place it in your Patrol region. | ||
Latest revision as of 22:07, 5 December 2023
Rarity: Uncommon
Zephyr | ||
5+1L+1T |
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Unit - Vehicle - Inner Sphere | ||
F
Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region. | ||
1 / 5 | Illus: Kelly D. Krantz © WotC. All Rights Reserved |
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