Difference between revisions of "Behemoth (Flamer Variant) (CCG - Arsenal)"
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| Structure = 7 | | Structure = 7 | ||
| Attack = 3 | | Attack = 3 | ||
− | | Text = | + | | Text = Missile 1 |
− | + | Alpha Strike: +2 attack | |
− | Vehicle (Activates, attacks, guards, and blocks like a [['Mech]]. If damaged, roll a die. On a 6, scrap Vehicle.) | + | '''Vehicle''' (Activates, attacks, guards, and blocks like a [['Mech]]. If damaged, roll a die. On a 6, scrap Vehicle.) |
'''AP''' (''[[Behemoth (Combat Vehicle)|Behemoth]]'' deals +1 damage to any target other than a 'Mech.) | '''AP''' (''[[Behemoth (Combat Vehicle)|Behemoth]]'' deals +1 damage to any target other than a 'Mech.) |
Latest revision as of 05:07, 12 March 2019
Rarity: Uncommon
Behemoth (Flamer Variant) | ||
4+2L+1M |
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Unit - Vehicle - Inner Sphere - Davion - Steiner | ||
S
Missile 1 Alpha Strike: +2 attack Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) AP (Behemoth deals +1 damage to any target other than a 'Mech.) Behemoth cannot block unless guarding. | ||
3 / 7 | Illus: Christina Wald © WotC. All Rights Reserved |
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