Difference between revisions of "Bombast Laser"

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*''[[Technical Readout: Prototypes]]''
 
*''[[Technical Readout: Prototypes]]''
  
[[Category: Weapons]]
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[[Category:Technology]]
[[Category: Lasers]]
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[[Category:Experimental Technology]]
[[Category: Experimental Technology]]
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[[Category:Inner Sphere Technology Base]]
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[[Category:Weapons]]
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[[Category:Heavy Weapons]]
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[[Category:Energy Weapons]]
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[[Category:Energy Weapons (Heavy)]]
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[[Category:Lasers]]
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[[Category:Laser Weapons]]
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[[Category:Laser Weapons (Heavy)]]

Revision as of 20:08, 4 March 2015

Bombast Laser (new).png
Bombast Laser
Production information
Type Energy Weapon
Tech Base Inner Sphere Experimental
Year Availability 3064
Technical specifications
Heat Various
Damage 7 - 12
Minimum Range n/a
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 7
Critical Slots 3
Ammo Per Ton n/a
Cost (unloaded) 200,000
Ammo Cost (per ton) n/a
BV (2.0) 137[1]

Description

Developed by the Lyran Alliance in 3064, the Bombast Laser was designed to be the ultimate word in laser weapons. During the design process, its engineers had to reduce the weight of the weapon. This sacrifice came from the power supply, which made the weapon slow at charging.

To make up for this, the engineers added the ability for the warrior to adjust the yield of damage inflicted by the weapon. The power management, however, proved to be impractical and distracting in the field for its users. The weapon reached prototype production by 3064. Its unusual pre-fire glow from building up its power became a popular visual effect on Solaris VII, making the weapon popular as well.[2]

Models

The Bombast Laser is manufactured on the following planets:

Brand Planet Company
Defiance DialScope Model A Defiance Industries Hesperus II?
Maxell Maximum Arcturus Arcturan Arms[3]

Technology Rating

E/X-X-E

Rules

Game Rules

The Bombast Laser is an adjusted damage weapon. When the weapon is fired the pilot chooses to set it to a damage rating from 7 to 12. However this brings with it a targeting modifier according to the following formula: (current damage - minimum damage) / 2; rounded up.

References

  1. Tactical Operations, p. 382
  2. Tactical Operations, p. 320 - "Bombast fluff".
  3. Technical Readout: Prototypes, p. 50

Bibliography