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Difference between revisions of "Hitotsume Kozo"

 
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{{Update Needed|[[Technical Readout: 3145 Draconis Combine]]}}
 
{{stub}}
 
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=Mechhitotsunekozo-p.jpg
+
|image = Hitotsume Kozo TRO3145DC.jpg
|name=Hitotsume Kozo
+
|name = ''Hitotsume Kozo''
|manufacturer=Luthien Armor Works
+
|manufacturer = [[Luthien Armor Works]]
|model=HK-1F
+
|production year = 3136
|class=Medium
+
|year reference =<ref>''[http://www.masterunitlist.info/Unit/Details/6412/ MUL online date for the ''{{PAGENAME}}'']''</ref>
|mass=55
+
|model = HKZ-1F
|chassis=Luthien Class 52 [[Endo Steel]]
+
|mass = 55
|armor=New Samarkand Teppeki Hardened
+
|Tech Base = Inner Sphere
Notes: Hardened Armor reduces Running MP by 1.
+
|mech type = BattleMech
|engine=Hermes 330 XL
+
|cost = 13,372,315 [[C-bill]]s
|speed=86 kph, 108 kph with Triple-
+
|chassis = [[Luthien Class 52]] [[endo steel]]
Strength Myomer
+
|armor = [[New Samarkand Teppeki Hardened]]
|jumpjets=Icarus 81
+
|engine = [[Hermes 330 XL]]
|armament=
+
|comsys = [[Sipher CommSys 4]]
*1 Lord’s Light 3 Heavy Particle Projection Cannon
+
|T&T = [[Neko Megane 7]]
*2 Diverse Optics Type 20X Extended-Range Medium Lasers
+
|heat sinks = 12 [[Double Heat Sink|double]]
 
+
|speed = 86.4
|BV (1.0)=
+
|speed with TSM = 108
|BV (2.0)= 1,967
+
|jumpjets = [[Icarus 81]]
}}  
+
|armament =  
 
+
* 1x [[heavy PPC]]
 +
* 2x [[ER medium laser]]
 +
* 1x [[hatchet]]
 +
|BV (1.0) = N/A
 +
|BV (2.0) = 1,967<ref>''Technical Readout: 3145 Draconis Combine'', pp. 41, 99: Hitotsume Kozo - BV2</ref><br>1,998<ref>''Record Sheets: 3145 Unabridged'', p. 154</ref><ref>[http://masterunitlist.info/Unit/Details/6412/hitotsume-kozo-hkz-1f Battle Value of the Hitotsume Kozo and introduction year.]</ref>
 +
}}
 +
 
==Description==
 
==Description==
As the Combine’s unofficial cultural rebirth
+
Built by [[Luthien Armor Works]] of [[New Samarkand]], the '''''Hitotsume Kozo''''' is a medium [[BattleMech]] designed to serve in the [[Draconis Combine Mustered Soldiery]]. Introduced in the 3130s, this 'Mech's creation was partially influenced by an unofficial cultural rebirth. Keeping this in mind, LAW styled the appearance of the ''Hitotsume Kozo'' after the ancient Japanese ''[[w:Bushido|bushido]]'' armor worn by the samurai warriors during that time period on [[Terra]].
took hold, LAW engineers developed a stylized
 
medium BattleMech for the Dragon’s more aggressive
 
samurai. Similar to the Rokurokubi in
 
philosophy, it has found favor among rank-andfile
 
DCMS MechWarriors in the decade since
 
its debut.
 
  
Capabilities
+
When it first appeared, the 'Mech was not favored by front-line troops due its advanced features and high heat output, so production runs of the design were transferred to less-favored combat units, such as [[Ghost Regiments]]. However, these less fickle warriors adapted to the design's quirks and turned it into an effective combat unit.<ref>''Technical Readout: 3145 Draconis Combine'', pp. 40–41</ref>
  
Mounting advanced myomers once found
+
==Weapons and Equipment==
among Davion and Capellan BattleMechs, the
+
The ''Hitotsume Kozo''<nowiki>'</nowiki>s main weapon is its shoulder-mounted [[Heavy_PPC#Lord.27s_Light_3|Lord’s Light 3]] [[heavy PPC]], backed up by a pair of [[Diverse Optics Type 20X]] [[ER medium laser]]s mounted in its left arm. For melee combat, the 'Mech has a [[hatchet]] in the right arm, which has been stylized to appear to be an ancient Japanese double-ended sickle.
Hitotsume-Kozo, or “one-eyed dwarf,” uses its
 
variable speed to quickly bring its blade into
 
close quarters. Experienced pilots will carefully
 
mix their energy weapon usage to build
 
and maintain the Hitotsume’s heat curve, giving
 
it a deadly blend of speed, damage, and
 
maneuverability. When combined with lighter
 
Rokurokubis, Hitotsumes often provide ranged
 
cover fire as their lighter brethren charge into
 
the fray.
 
  
Deployment
+
The 'Mech is powered by a [[Hermes 330 XL]] [[extralight engine]], which gives it enough power to overcome the slight reduction in mobility caused by its 14.5 tons of [[hardened armor]]. This heavy armor becomes even less of an issue once the 'Mech's [[Triple Strength Myomer]] is activated, as the enhanced musculature boosts the ''Hitotsume Kozo''<nowiki>'</nowiki>s speed and melee lethality. A new [[MechWarrior (pilot)|MechWarrior]] assigned to it must careful; they must keep one eye on the 'Mech's heat levels, which is managed by only 12 [[double heat sink]]s. For tactical movement, the ''Hitotsume Kozo'' has four [[Icarus 81]] standard [[jump jet]]s.<ref>''Technical Readout: 3145 Draconis Combine'', pp. 40–41, 99</ref>
  
The first Hitotsumes were difficult to appreciate
+
==Variants==
by the average samurai because of their
+
*; HKZ-1P : This variant of the 'Mech swaps out its 330-rated [[XL engine]] for a smaller engine, reducing its speed to 79 km/h while still retaining the same amount of [[hardened armor]]. For its weaponry, the [[hatchet]] is retained, but in place of the heavy PPC is a [[UAC/10]] with two tons of ammunition. The 'Mech's secondary weapons were also changed out for a pair of short-ranged [[medium pulse laser]]s, and also drops the amount of double heat sinks to 10. BV (2.0) = 1,611<ref>''Technical Readout: 3145 Draconis Combine'', pp. 40, 100</ref><ref>''Record Sheets: 3145 Unabridged'', p. 155</ref>
advanced structure and finicky heat curve. As a
 
result, the Procurement Department believed it
 
a dud concept and shunted them to the Ghost
 
regiments and other less-favored units. However,
 
some enthusiastic officers—most notably former
 
Warlord Katana Tormark—and the yakuza-samurai
 
embraced the Hitotsume. Through extensive
 
practice and raiding operations—as well as pairing
 
them with Rokurokubis and other fast, closequarters
 
’Mechs—these samurai turned them
 
into efficient killing machines.
 
One event on Mara typifies the savage
 
grace shown by a competent Hitotsume pilot.
 
A mixed company from the First Ghost attacked
 
a fortified bunker network defended
 
by the Second Robinson Strikers. The Ghost
 
force fielded five Hitotsumes and a smattering
 
of Rokurokubis, Panthers, and Dragons.
 
Moving along the edge of effective range, the
 
Hitotsumes blasted the distant bunker walls and
 
eventually breached them. The Hitotsumes then
 
closed at a slow pace, providing cover fire for
 
the sprinting Rokurokubis and slower Panthers.
 
The Combine light ’Mechs forced their way
 
into the hillside bunker and were swarmed by
 
Striker battle armor. The battle raged outward
 
as the Strikers committed their ’Mechs to the
 
defense. The Davions were caught by surprise
 
when the five Hitotsumes suddenly sprinted
 
forward and waded into the tight confines of
 
the complex. Expertly wielding their blades and
 
feathering their heat, the five samurai cut down
 
the remaining Davion defenders. With the bunker
 
breached, the way was clear for the First
 
Ghost to fall upon the planetary capital, Terrace.
 
In the hands of an unfamiliar pilot, however,
 
the Hitotsume is a deathtrap. Sho-sa
 
Miguel Tanaka-Rheese of the Eleventh Ghost
 
was on patrol during the Combine’s assault on
 
Brookeland. The sho-sa moved out of position
 
to investigate a sensor anomaly and found
 
himself surrounded by a squad of Cavaliers
 
and two Marksmen tanks. Unfamiliar with
 
the Hitotsume’s temperamental heat curve
 
and out of range of his lancemates, Tanaka-
 
Rheese quickly overheated his ’Mech in firing
 
on the Davion tanks. The Hitotsume shut
 
down, allowing the Cavaliers to swarm his
 
fallen BattleMech and take the sho-sa prisoner.
 
Embarrassed by his obscene failure to
 
properly wield his weapon, Tanaka-Rheese
 
fashioned a crude dagger while in custody and
 
committed seppuku.
 
  
==Armament==
+
===Custom Variants===
*1x [[Hatchet]] more like an Japanese Kama set.
+
*; HKZ-1FM ''Hitotsume Kozo Mulan'' : Debuted in [[3139]] on the [[King of the Mountain]] Arena and piloted by [[Ming-Na Salonga]], this variant replaces its [[hatchet]] for a [[Vibroblade #BattleMech|large vibroblade]] made to resemble a ''katana''. The original [[hardened armor]] is replaced with conventional [[standard armor]], making the 'Mech faster and more agile. Otherwise, the ''Mulan'' keeps to the original design. BV (2.0) = 1,772.<ref name="Experimental Technical Readout: Royal Fantasy">''Experimental Technical Readout: Royal Fantasy'', p. 15: "HKZ-1FM Hitotsume Kozo ''Mulan''"</ref>
*2x [[ER Medium Laser]]
 
*1x [[Heavy PPC]]
 
  
 +
==Design Quirks==
 +
The ''Hitotsume Kozo'' is subject to the following [[Design Quirks]]:
 +
* [[Difficult to Maintain]]
 +
* [[Stable]]
  
==Variants==
+
==Notes==
*HK-1P
+
* The 'Mech takes its name from the ''[[w:Hitotsume_Kozo|yōkai Hitotsume-kozō]]'', which is translated as "bald child with one eye" or as a "One-Eye Dwarf".
LAW has provided the DCMS with one variant
 
of the Hitotsume-Kozo. Exchanging its particle
 
cannon for a heavy ultra autocannon [[Ultra AC/10]] and
 
upgrading its laser array, the -1P has been positively
 
received by MechWarriors in the Ghost
 
Regiments.
 
  
==Notable Pilots==
+
* The ''Hitotsume Kozo'' first appeared as part of [[WizKids]]' [[MechWarrior: Dark Age|MechWarrior Dark Age Collectable Miniatures]] game as part of its Firepower expansion set. It was later adapted by [[Catalyst Game Labs]] once it advanced the timeline to [[3145]].
*Sho-sa Gerald Yamamoto
 
Commander of
 
the bunker breaching operation on Mara,
 
Yamamoto received the Bushido Blade for his
 
actions. The sho-sa was responsible for two
 
BattleMech kills that day. The sho-sa styles himself
 
a brilliant strategist, along the lines of his
 
famous ancestor Isoroku. While his strategies
 
were helpful in the First’s conquest of Mara,
 
they were not enough to bring him more than
 
token acknowledgement from the regimental
 
command staff. Yamamoto believes he is
 
due a new Shiro, but his arrogant attitude has
 
done nothing to endear him to Tai-sa Seijun
 
Noketsuna, who believes the sho-sa a “pissant
 
noble unworthy of his heritage.
 
  
 +
==Errata==
 +
* The 'Mech's 1F variant battle value from the Record Sheets is different from the one listed in the Master Unit List website. The ''Hitotsume Kozo'' is listed having a battle value of 1,998.
  
 
==References==
 
==References==
 
<references />
 
<references />
*''[[Dragon Rising]]''
 
*''[[Mechwarrior: Age of Destruction]]''
 
*''[[Technical Readout: 3145 Draconis Combine]]''
 
  
 +
==Gallery==
 +
<gallery>
 +
Hitotsume Kozo TRO3145DC.jpg|''Hitotsume Kozo'' from ''[[Technical Readout: 3145 Draconis Combine|TRO:3145DC]]''
 +
Mechhitotsunekozo-p.jpg|WizKids' MWDA Figure of the ''Hitotsume Kozo''
 +
</gallery>
 +
 +
==Bibliography==
 +
* ''[[Dragon Rising]]''
 +
* ''[[Experimental Technical Readout: Royal Fantasy]]''
 +
* ''[[MechWarrior: Age of Destruction]]''
 +
* ''[[Record Sheets: 3145 Unabridged]]''
 +
* ''[[Technical Readout: 3145 Draconis Combine]]''
 +
 +
[[Category:'Mechs]]
 +
[[Category:55 ton BattleMechs]]
 
[[Category:BattleMechs]]
 
[[Category:BattleMechs]]
 
[[Category:Medium BattleMechs]]
 
[[Category:Medium BattleMechs]]
 
[[Category:Draconis_Combine_BattleMechs]]
 
[[Category:Draconis_Combine_BattleMechs]]
[[Category:Dark Age Mechs]]
 

Latest revision as of 10:04, 5 March 2024

Hitotsume Kozo
Hitotsume Kozo
Production information
Manufacturer Luthien Armor Works
Production Year 3136[1]
Model HKZ-1F
Class Medium
Cost 13,372,315 C-bills
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 55 tons
Chassis Luthien Class 52 endo steel
Armor New Samarkand Teppeki Hardened
Engine Hermes 330 XL
Communications System Sipher CommSys 4
Targeting Tracking System Neko Megane 7
Heat Sinks 12 double
Speed 86.4 km/h (108 km/h with TSM)
Jump Jets Icarus 81
Armament
BV (1.0) N/A
BV (2.0) 1,967[2]
1,998[3][4]


Description[edit]

Built by Luthien Armor Works of New Samarkand, the Hitotsume Kozo is a medium BattleMech designed to serve in the Draconis Combine Mustered Soldiery. Introduced in the 3130s, this 'Mech's creation was partially influenced by an unofficial cultural rebirth. Keeping this in mind, LAW styled the appearance of the Hitotsume Kozo after the ancient Japanese bushido armor worn by the samurai warriors during that time period on Terra.

When it first appeared, the 'Mech was not favored by front-line troops due its advanced features and high heat output, so production runs of the design were transferred to less-favored combat units, such as Ghost Regiments. However, these less fickle warriors adapted to the design's quirks and turned it into an effective combat unit.[5]

Weapons and Equipment[edit]

The Hitotsume Kozo's main weapon is its shoulder-mounted Lord’s Light 3 heavy PPC, backed up by a pair of Diverse Optics Type 20X ER medium lasers mounted in its left arm. For melee combat, the 'Mech has a hatchet in the right arm, which has been stylized to appear to be an ancient Japanese double-ended sickle.

The 'Mech is powered by a Hermes 330 XL extralight engine, which gives it enough power to overcome the slight reduction in mobility caused by its 14.5 tons of hardened armor. This heavy armor becomes even less of an issue once the 'Mech's Triple Strength Myomer is activated, as the enhanced musculature boosts the Hitotsume Kozo's speed and melee lethality. A new MechWarrior assigned to it must careful; they must keep one eye on the 'Mech's heat levels, which is managed by only 12 double heat sinks. For tactical movement, the Hitotsume Kozo has four Icarus 81 standard jump jets.[6]

Variants[edit]

  • HKZ-1P 
    This variant of the 'Mech swaps out its 330-rated XL engine for a smaller engine, reducing its speed to 79 km/h while still retaining the same amount of hardened armor. For its weaponry, the hatchet is retained, but in place of the heavy PPC is a UAC/10 with two tons of ammunition. The 'Mech's secondary weapons were also changed out for a pair of short-ranged medium pulse lasers, and also drops the amount of double heat sinks to 10. BV (2.0) = 1,611[7][8]

Custom Variants[edit]

Design Quirks[edit]

The Hitotsume Kozo is subject to the following Design Quirks:

Notes[edit]

  • The 'Mech takes its name from the yōkai Hitotsume-kozō, which is translated as "bald child with one eye" or as a "One-Eye Dwarf".

Errata[edit]

  • The 'Mech's 1F variant battle value from the Record Sheets is different from the one listed in the Master Unit List website. The Hitotsume Kozo is listed having a battle value of 1,998.

References[edit]

  1. MUL online date for the Hitotsume Kozo
  2. Technical Readout: 3145 Draconis Combine, pp. 41, 99: Hitotsume Kozo - BV2
  3. Record Sheets: 3145 Unabridged, p. 154
  4. Battle Value of the Hitotsume Kozo and introduction year.
  5. Technical Readout: 3145 Draconis Combine, pp. 40–41
  6. Technical Readout: 3145 Draconis Combine, pp. 40–41, 99
  7. Technical Readout: 3145 Draconis Combine, pp. 40, 100
  8. Record Sheets: 3145 Unabridged, p. 155
  9. Experimental Technical Readout: Royal Fantasy, p. 15: "HKZ-1FM Hitotsume Kozo Mulan"

Gallery[edit]

Bibliography[edit]