Difference between revisions of "Jump into Cover (CCG - Limited)"
(Added fluff text.) |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
| Set = Limited | | Set = Limited | ||
| Allegiance = None | | Allegiance = None | ||
− | | Text = Choose one of your ' | + | | Text = Choose one of your [['Mech]]s with Jump. Roll a die: 1-2, that 'Mech receives 1-2 damage and return Jump Into Cover to |
your hand after mission; 3-6, prevent 3-6 damage to that 'Mech. | your hand after mission; 3-6, prevent 3-6 damage to that 'Mech. | ||
− | {{quote|''Armor doesn't make you invincible. Use cover at every opportunity.''|Light 'Mech Pilot's Handbook, Chapter 4, Section 3}} | + | {{quote|''[[:Category:Armor|Armor]] doesn't make you invincible. Use cover at every opportunity.''|Light 'Mech Pilot's Handbook, Chapter 4, Section 3}} |
| Artist = Kelly Krantz | | Artist = Kelly Krantz | ||
| Rarity = Uncommon | | Rarity = Uncommon | ||
}} | }} |
Latest revision as of 04:43, 13 June 2019
Rarity: Uncommon
Jump into Cover | ||||||||
Mission - None | ||||||||
Choose one of your 'Mechs with Jump. Roll a die: 1-2, that 'Mech receives 1-2 damage and return Jump Into Cover to your hand after mission; 3-6, prevent 3-6 damage to that 'Mech.
| ||||||||
Illus: Kelly Krantz © WotC. All Rights Reserved |