Difference between revisions of "Plasma rifle"
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The '''Plasma Rifle''' was developed by the [[Capellan Confederation]]. Based upon their [[Man-Portable Plasma Rifle|man-portable version]], the Confederation was able to create what is essentially a massive [[Flamer]]. | The '''Plasma Rifle''' was developed by the [[Capellan Confederation]]. Based upon their [[Man-Portable Plasma Rifle|man-portable version]], the Confederation was able to create what is essentially a massive [[Flamer]]. | ||
− | Plasma weapons use the power of the [[fusion engine]] or [[Power Amplifier|power amplifier]]s to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, energetic, and excited matter). The plasma is created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that cause thermal as well as physical damage. | + | Plasma weapons use the power of the [[fusion engine]] or [[Power Amplifier|power amplifier]]s to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, energetic, and excited matter). The plasma is created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that cause thermal as well as physical damage. Because this foam ammo is inert, it cannot explode even if it is destroyed.<ref>''Total Warfare'', p. 139</ref> |
The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage. | The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage. |
Revision as of 12:40, 29 March 2014
Plasma Rifle | |
Production information | |
Type | Energy (Direct-Fire, Heat-Inducing, Anti-Infantry) |
Tech Base | Inner Sphere |
Year Availability | 3068 |
Technical specifications | |
Heat | 10 |
Damage | 10 |
Minimum Range | 0 |
Short Range | 1-5 |
Medium Range | 6-10 |
Long Range | 11-15 |
Tons | 6 |
Critical Slots | 2 |
Ammo Per Ton | 10 |
Cost (unloaded) | 260,000 |
Ammo Cost (per ton) | 10,000 |
BV (1.0) | N/A |
BV (2.0) | 210[1] 26 (Ammo)[1] |
Contents
Description
The Plasma Rifle was developed by the Capellan Confederation. Based upon their man-portable version, the Confederation was able to create what is essentially a massive Flamer.
Plasma weapons use the power of the fusion engine or power amplifiers to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, energetic, and excited matter). The plasma is created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that cause thermal as well as physical damage. Because this foam ammo is inert, it cannot explode even if it is destroyed.[2]
The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage.
In addition to dealing scatter damage, the Plasma Rifle inflicts either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it strikes:
Unit | Heat | Additional Damage |
Unarmored Infantry | N/A | 2D6 |
Mechanized Infantry | N/A | 2D6 |
Battle Armor | N/A | 2D6 |
Dropship | 1D6 | None |
Jumpship | 1D6 | None |
Aerospace Fighter | 1D6 | None |
Battlemech | 1D6 | None |
Protomech | N/A | 2D6 |
Vehicle | N/A | 2D6 |
Models
Brand | Planet | Company |
---|---|---|
Ceres Arms Crusher | Capella | Ceres Metals Industries |
Model | Used by |
---|---|
Ceres Arms Crusher Plasma Rifle [3] | IS PXH-5L Phoenix Hawk (Mech) |
Ceres Arms Crusher Plasma Rifle [4] | IS PXH-5l Phoenix Hawk (Mech) |
Ceres Arms Crusher Plasma Rifles [5] | IS MNG-8l Mengqin (Fighter) |
Ceres Arms Plasma Rifle [6] | IS MHL-6MC Marshal (Mech) |
Ceres Arms Plasma Rifle [7] | IS TSG-9C Ti Ts’ang (Mech) |
Ceres Arms Plasma Rifle [8] | IS Y-H11G Yu Huang (Mech) |
CeresArms Crusher Plasma Rifles [9] | IS crd-8l Crusader (Mech) |
ChisComp 12000 Plasma Rifle [10] | IS GRM - Garm (Mech) |
Defiance NovaShot Model 2 Plasma Rifle [11] | IS eft-7X Eisenfaust (Mech) |
Flametech Inferno Plasma Rifle [12] | IS Moltke MBT (Vehicle) |
Victory Blast Furnace Plasma Rifle [13] | IS PKP-1a Peacekeeper (Mech) |
tiegart Incinerator Plasma Rifle [14] | IS Pnt-13K Panther (Mech) |