Difference between revisions of "Rules Level 2"
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* [[Stealth Armor]] System | * [[Stealth Armor]] System | ||
− | ==Additions to Tournament Rules Weapons== | + | ==Rules Level 2 Additions to Tournament Rules Weapons== |
===[[:Category:Physical Weapons|Physical Weapons]]=== | ===[[:Category:Physical Weapons|Physical Weapons]]=== |
Revision as of 13:45, 3 March 2011
- This article is about the BattleTech rules category. For the ComGuard military formation, see Level II.
The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represents the level of technology available in the Inner Sphere during the Star League and the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units and rules last published in BattleTech Maser Rules Revised Edition, AeroTech 2: Revised Edition & Combat Equipment. In addition to the Technology of the Star League and the technical rennaisance, Rules level 2 adds Infantry, Combat Vehicles, Support Vehicles, Conventional Fighters and AeroSpace Fighters to the BattleMechs that were the only unit type allowed in Rules Level 1 Play.
Contents
Rules Level 1 Weapons and Equipment
- Rules Level 2 is inclusive of all Rules Level 1 equipment.
Rules Level 2 Additions to Tournament Rules Equipment
- Active Probe
- Anti-Missile System
- Anti-Personnel Pods
- Artemis IV Fire Control System
- Cargo Space
- C³ Master/Base
- C³ Slave
- C³i
- Cellular Ammunition Storage Equipment (CASE)
- ECM Suite
- Endo-Steel Internal Structure
- Ferro-Fibrous Armor
- Double Heat Sinks
- Internal Combustion Engine
- Light Engines
- Myomer Accelerator Signal Circuitry (MASC)
- Targeting Computer
- Triple Strength Myomer
- XL Engines
- Target Acquisition Gear (TAG)
- Stealth Armor System
Rules Level 2 Additions to Tournament Rules Weapons
Physical Weapons
Ballistic Weapons
- LB-X Autocannon
- Ultra Autocannon
- Rotary Autocannon
- Autocannon Munitions
- Vehicle Flamers
- Heavy Vehicle Flamers
- Light Gauss Rifle
- Gauss Rifle
- Heavy Gauss Rifle
- Light Machine Gun
- Heavy Machine Gun
Energy Weapons
- ER Micro Laser
- ER Small Laser
- ER Medium Laser
- ER Large Laser
- Heavy Small Laser
- Heavy Medium Laser
- Heavy Large Laser
- Micro Pulse Laser
- Small Pulse Laser
- Medium Pulse Laser
- Large Pulse Laser
Missile Weapons
- Long Range Missile Launchers
- Medium Range Missile Launchers
- Short Range Missile Launchers
- Missile Munitions
- Narc Missile Beacon
- Narc Munitions
- Extended Range Particle Projector Cannon (ER PPC)
Rules Level 2 Non-Tournament Rules Equipment
- N/A
Rules Level 2 Non-Tournament Rules Weapons
Category:Artillery Weapons
- Thumper Artillery Piece
- Sniper Artillery Piece
- Long Tom Artillery Piece
- Arrow IV Artillery
- Artillery munitions
Ballistic Weapons
- Vehicle Flamers (Fire)
- Heavy Vehicle Flamers (Fire)
Energy Weapons
- Flamers (Fire)
Mine Fields
Missile Weapons
- Field Artillery Scatterable Munitions ("Thunder"/FASCAM) Missile Munition (Mines)
- Inferno Missiles (Fire)