Shipyards

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Shipyards

The shipyards are one of the most valuable and rare industries in the Battleship universe. Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips. Only a few shipyards are enough big and advanced to built WarShips. A system with shipyards are one off the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, because it has a little and primitive Shipyard. Another example was Kathil, in the Federated Suns. During FedCom Civil War was the scenary of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. The majority have been built by the Star League, or the Clans. There are no data about anyone built later. Most were destroyed in the Succession Wars, and most of those who survived were later destroyed or heavily dameged in the World of Blake Jihad. The known shipyards are:

Clan Space:

Periphery Space:

  • Star's End shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan Hell's Horses destroyed in the last staged of the Jihad.

Federated Suns Space:

  • Port Simon shipyards: Galax orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blñake during the Jihad.
  • Stephen McKenna shipyards, in orbit of Kathil: orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can built DropShips and is expected than also JumpShips in a future.
  • New Syrtis shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.
  • Clyde shipyards: ir orbit above Firgrove, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.

Confederation of Capela Space:

  • Aris Memorial Yard: Necromo shipyards, only shipyards in capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.
  • Clyde shipyards: in orbit of [Keid]], capable of built DropShips and WarShips.

Free Worlds League Space:

  • Illium shipyards, only shipyards in capellan space, capable of built DropShips, JumpShips and WarShips. Survived the Jihad intacts.

Lyran Space:

Combine Draconis Space:

  • Dover shipyards, capable of built DropShips and JumpShips. Heavily damaged during the Jihad, but still operatives.
  • Terada Warships Yard, in orbit of Dieron, capable of built JumpShips and WarShips. Heavily damaged during the Jihad, lost the capability to built WarShips.
  • Stellar Trek shipyards, in orbit of Chatham, capable of built DropShips and JumpShips. Survived the Jihad still operatives.
  • Togura shipyards, in orbit of Togura, capable of built Warships. Destroyed during the Jihad.