Difference between revisions of "Zephyr (CCG - Arsenal)"
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| Set = Arsenal | | Set = Arsenal | ||
| Cost = 5+1L+1T | | Cost = 5+1L+1T | ||
− | | Allegiance = Inner Sphere | + | | Allegiance = [[Inner Sphere]] |
| Armor = 1 | | Armor = 1 | ||
| Structure = 5 | | Structure = 5 | ||
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a 'Mech. If damaged, roll a die. On a 6, scrap | a 'Mech. If damaged, roll a die. On a 6, scrap | ||
Vehicle.) | Vehicle.) | ||
− | ECM (Each 'Mech in a group that includes at least one | + | '''ECM''' (Each 'Mech in a group that includes at least one |
− | 'Mech with ECM gets +1 armor.) | + | 'Mech with [[ECM]] gets +1 armor.) |
− | If Zephyr is fully constructed when you reveal it, | + | If ''[[Zephyr]]'' is fully constructed when you reveal it, |
you may immediately place it in your Patrol region. | you may immediately place it in your Patrol region. | ||
Line 18: | Line 18: | ||
| Rarity = Uncommon | | Rarity = Uncommon | ||
| Speed = F | | Speed = F | ||
− | | Mass = 40 | + | | Mass = 40 tons |
− | | Armament = Main 3 Med Lasers, 6 | + | | Armament = Main 3 [[Medium Laser|Med Lasers]], 6 [[SRM]]s |
| Type = Vehicle | | Type = Vehicle | ||
}} | }} |
Revision as of 22:13, 20 December 2011
Rarity: Uncommon
Zephyr | ||
5+1L+1T |
||
Unit - Vehicle - Inner Sphere | ||
F
Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region. | ||
1 / 5 | Illus: Kelly D. Krantz © WotC. All Rights Reserved |
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