Difference between revisions of "Zephyr (CCG - Arsenal)"

(auto generated - adding ccg cards)
 
m (copyedits)
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| Set = Arsenal  
 
| Set = Arsenal  
 
| Cost = 5+1L+1T  
 
| Cost = 5+1L+1T  
| Allegiance = Inner Sphere  
+
| Allegiance = [[Inner Sphere]]
 
| Armor = 1  
 
| Armor = 1  
 
| Structure = 5  
 
| Structure = 5  
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a 'Mech. If damaged, roll a die. On a 6, scrap
 
a 'Mech. If damaged, roll a die. On a 6, scrap
 
Vehicle.)
 
Vehicle.)
ECM (Each 'Mech in a group that includes at least one
+
'''ECM''' (Each 'Mech in a group that includes at least one
'Mech with ECM gets +1 armor.)
+
'Mech with [[ECM]] gets +1 armor.)
If Zephyr is fully constructed when you reveal it,
+
If ''[[Zephyr]]'' is fully constructed when you reveal it,
 
you may immediately place it in your Patrol region.
 
you may immediately place it in your Patrol region.
 
   
 
   
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| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
| Speed = F  
 
| Speed = F  
| Mass = 40 tons tons  
+
| Mass = 40 tons  
| Armament = Main  3 Med Lasers, 6 SRMs
+
| Armament = Main  3 [[Medium Laser|Med Lasers]], 6 [[SRM]]s
 
| Type = Vehicle  
 
| Type = Vehicle  
 
}}
 
}}

Revision as of 22:13, 20 December 2011

Rarity: Uncommon

Zephyr

5+1L+1T

Mass: 40 tons

Armament: Main 3 Med Lasers, 6 SRMs

Zephyr CCG Arsenal.jpg
Unit - Vehicle - Inner Sphere
F

Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region.

1 / 5 Illus: Kelly D. Krantz
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