Difference between revisions of "Zephyr (CCG - Arsenal)"
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| Structure = 5 | | Structure = 5 | ||
| Attack = 3 | | Attack = 3 | ||
− | | Text = Vehicle (Activates, attacks, guards, and blocks like | + | | Text = '''Vehicle''' (Activates, attacks, guards, and blocks like |
a 'Mech. If damaged, roll a die. On a 6, scrap | a 'Mech. If damaged, roll a die. On a 6, scrap | ||
Vehicle.) | Vehicle.) | ||
+ | |||
'''ECM''' (Each 'Mech in a group that includes at least one | '''ECM''' (Each 'Mech in a group that includes at least one | ||
'Mech with [[ECM]] gets +1 armor.) | 'Mech with [[ECM]] gets +1 armor.) |
Revision as of 17:09, 1 February 2013
Rarity: Uncommon
Zephyr | ||
5+1L+1T |
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Unit - Vehicle - Inner Sphere | ||
F
Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region. | ||
1 / 5 | Illus: Kelly D. Krantz © WotC. All Rights Reserved |
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