Difference between revisions of "Zephyr (CCG - Arsenal)"

m (copyedits)
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| Structure = 5  
 
| Structure = 5  
 
| Attack = 3  
 
| Attack = 3  
| Text = Vehicle (Activates, attacks, guards, and blocks like
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| Text = '''Vehicle''' (Activates, attacks, guards, and blocks like
 
a 'Mech. If damaged, roll a die. On a 6, scrap
 
a 'Mech. If damaged, roll a die. On a 6, scrap
 
Vehicle.)
 
Vehicle.)
 +
 
'''ECM''' (Each 'Mech in a group that includes at least one
 
'''ECM''' (Each 'Mech in a group that includes at least one
 
'Mech with [[ECM]] gets +1 armor.)
 
'Mech with [[ECM]] gets +1 armor.)

Revision as of 17:09, 1 February 2013

Rarity: Uncommon

Zephyr

5+1L+1T

Mass: 40 tons

Armament: Main 3 Med Lasers, 6 SRMs

Zephyr CCG Arsenal.jpg
Unit - Vehicle - Inner Sphere
F

Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.)

ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region.

1 / 5 Illus: Kelly D. Krantz
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