Difference between revisions of "A Guide to Covert Ops"

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{{InfoBoxBook
 
{{InfoBoxBook
|image=Covert_Ops.jpg
+
| image = Covert Ops.jpg
|name=A Guide to Covert Ops
+
| name = A Guide to Covert Ops
|publisher=[[FanPro]] LLC
+
| product development = [[Randall N. Bills]] <br /> [[Herb Beas]]
|year=2004
+
| primary writing = [[Herb Beas]] <br /> [[Warner Doles]] <br /> [[Chris Hartford]] <br /> [[Camille Klein]] <br /> [[David L. McCulloch]] <br /> [[Christoffer Trossen]]
|production code=35008
 
|ISBN=1-932564-15-2
 
|MSRP=24.99
 
|type = Source Book
 
|battletech year = [[3067]]
 
|pov= [[Caradoc Trevana]]
 
|primary writing =  
 
*[[Herb Beas]]
 
*[[Warner Doles]]
 
*[[Chris Hartford]]
 
*[[Camille Klein]]
 
*[[David L. McCulloch]]
 
*[[Christoffer Trossen]]
 
|product development=
 
*[[Randall N. Bills]]
 
*[[Herb Beas]]
 
 
| cover = [[Kevin McCann]]
 
| cover = [[Kevin McCann]]
|illustrations=
+
| illustrations = [[Les Dorshied]] <br /> [[Chris Lewis]] <br /> [[Matt Plog]] <br /> [[Anton Zaleski]]
*[[Les Dorshied]]
+
| era = [[Civil War era]] <br /> [[Jihad era]]
*[[Chris Lewis]]
+
| type = Sourcebook
*[[Matthew Plog|Matt Plog]]
+
| publisher = [[FanPro]]
*[[Anton Zaleski]]
+
| year = 2004
|pages=158
+
| pages = 158
 +
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=136 35008]
 +
| ISBN = 1932564152
 
}}
 
}}
  
 
==Description==
 
==Description==
'''''A Guide to Covert Ops''''' is a book that is designed to help [[Classic BattleTech RPG]] gamemasters run a story that features characters who are special forces and/or intelligence operatives. It includes a plethora a rules for CBT RPG, including covert ops-oriented sub-affiliations, traits, skills, equipment, and life paths. It also includes a guide to help players and gamemasters involved in a covert ops game, as well as an adventure that makes use of covert ops characters and their abilities. The source book also includes information on every government intelligence agency in [[3067]]-era [[BattleTech]], from the [[Inner Sphere]] powers to the [[Clan]] Watch, to the [[Periphery]] states, [[ROM]], and even [[Wolfnet]]. It also offers synopses some independent organizations such as the [[Black Dragon Society]] and [[Free Capella]].
+
'''''A Guide to Covert Ops''''' is a book that is designed to help [[MechWarrior (RPG)|Classic BattleTech RPG]] Gamemasters run a story that features characters who are special forces and/or intelligence operatives. It includes a plethora a rules for CBT RPG, including covert ops-oriented sub-affiliations, traits, skills, equipment, and life paths. It also includes a guide to help players and Gamemasters involved in a covert ops game, as well as an adventure that makes use of covert ops characters and their abilities. The source book also includes information on every government intelligence agency in [[3067]]-era [[BattleTech]], from the [[Inner Sphere]] powers to the [[Clan Watch]], to the [[Periphery]] states, [[ROM]], and even [[Wolfnet]]. It also offers synopses some independent organizations such as the [[Black Dragon Society]] and [[Free Capella]].
  
  
 
==From the Back Cover==
 
==From the Back Cover==
{{quote|A space armada slowly takes shape a hundred million kilometers above the elliptical plane of a star; the target planet does not have the military to stop the massive [[BattleMech]] invasion about to be unleashed on their world. Instead, a handful of men slowly maneuver in disguised, pressurized, polymer bags towards their targets. After attaching to the ships, they cut a hole in the bulkhead and sneak towards the fragile [[Kearny-Fuchida Drive|Kearny-Fuchida core]] that makes interstellar travel possible. Knowing death is the only outcome, they disable the fleet, aborting the invasion before it has begun, changing the course of history. They have no name, no history, no life beyond their service to the State. They are covert operatives.
+
{{quote|''A space armada slowly takes shape a hundred million kilometers above the elliptical plane of a star; the target planet does not have the military to stop the massive [[BattleMech]] invasion about to be unleashed on their world. Instead, a handful of men slowly maneuver in disguised, pressurized, polymer bags towards their targets. After attaching to the ships, they cut a hole in the bulkhead and sneak towards the fragile [[Kearny-Fuchida Drive|Kearny-Fuchida core]] that makes interstellar travel possible. Knowing death is the only outcome, they disable the fleet, aborting the invasion before it has begun, changing the course of history. They have no name, no history, no life beyond their service to the State. They are covert operatives.''
  
'''A Guide to Covert Ops''' provides detailed information on every intelligence agency in the [[BattleTech]] universe. Additionally, extensive Life Paths covering everything from [[DEST]] to [[Lohengrin]] and Valkyrie to guerrilla insurgents are included. Finally, new specialized espionage gear, campaigning rules and a complete adventure provide all the information and tools players and gamemasters alike will need to enter the covert world of special ops.}}
+
A Guide to Covert Ops ''provides detailed information on every intelligence agency in the [[BattleTech]] universe. Additionally, extensive [[Life Path]]s covering everything from [[DEST]] to [[Lohengrin]] and [[Valkyrie (organization)|Valkyrie]] to guerrilla insurgents are included. Finally, new specialized espionage gear, campaigning rules and a complete adventure provide all the information and tools players and Gamemasters alike will need to enter the covert world of special ops.''}}
  
 
==Contents==
 
==Contents==
:Professional Courtesy
+
* Professional Courtesy
:Introduction
+
* Introduction
:Character Creation
 
::Traits
 
:::Bloodmark
 
:::Life Debt
 
:::''Ki'' Focus
 
:::Unremarkable Appearance
 
::Skills
 
:::Environmental Combat
 
:::Jack of All Trades
 
::Affiliations
 
:::Black Dragons
 
:::Free Capella
 
:::Free Skye
 
:::Heimdall
 
:::Omniss: Dante's Inferno
 
:::Nekakami
 
:::Zhanzheng de guang
 
::Double Agents
 
:::Defection
 
:::Turning "Mole"
 
::Additional Paths
 
:::Events
 
::Stage 1: Early Childhood
 
:::Nekakami Childhood
 
::Stage 2 and 3
 
:::Nekakami Aspirant
 
::Stage 3 and 4
 
:::Order of the Five Pillars (O5P) Initiate/Adept
 
:::Magistracy Intelligence Ministry (MIM) Operative
 
::Stage 4: Real Life
 
:::Clan Watch Operative
 
:::ComStar ROM Operative
 
:::Fanatic/Guerrilla Operative
 
:::Free Rasalhague Field Operative
 
:::ISF Covert Operative
 
:::Lyran Intelligence Corps Operative
 
:::Maskirovka Covert Operative
 
:::DMI/MIIO Operative
 
:::Mimir Resistance Operative
 
:::Ordo Vigilis Operative (Generic)
 
:::Outworlds Alliance Infiltration Division Operative
 
:::Outworlds Alliance Trader/Operative
 
:::Renegade Insurgent
 
:::SAFE Operative
 
:::Star League Member State Liaison Subcommand
 
:::Star League Special Circumstances "Fury" Team
 
:::Taurian Ministry of intelligence Operative
 
:::Wolfnet Covert Tour
 
:::Word of Blake ROM Covert Operative
 
:::New Fields
 
:Overview of Intelligence Agencies
 
::Internal Security Force
 
:::Brief History
 
:::Branches of the ISF
 
::Order of the Five Pillars (O5P)
 
:::Brief history and Overview
 
::Department of Military Intelligence
 
:::Overview
 
:::Inside the DMI
 
:::DMI Divisions
 
::Ministry of Information, Intelligence, & Operations
 
:::Overview
 
:::Command
 
:::MIIO Divisions
 
::Maskirovka
 
:::Evolution of the Maskirovka
 
:::The Burning Down
 
:::Xin Sheng
 
:::Branches of the Maskirovka
 
::SAFE
 
:::History
 
:::SAFE Branches
 
:::Analysis Branch
 
:::Covert Operations
 
:::Counterintelligence
 
::Lyran Intelligence Corps (LIC)
 
:::Brief History and Overview
 
:::Branches of the LIC
 
::Mimir
 
:::Birth and Death
 
:::Tyr
 
:::Republic
 
:::The Clans
 
:::Organization
 
:::Current Operations
 
::ComStar ROM
 
:::Brief History and Overview
 
:::Divisions of ROM
 
::Word of Blake ROM
 
:::Brief History and Overview
 
:::Organization and Operations of ROM
 
::The Clan Watch
 
:::Overview
 
:::The Clan Watch Branches
 
::Star League Intelligence Command
 
:::Smoking the Jaguars
 
:::Operation Star Fall
 
:::A New Age
 
:::Organization
 
::Magistracy Intelligence Ministry (MIM)
 
:::Brief History and Overview
 
:::Branches of the MIM
 
::Taurian Ministry of Intelligence
 
:::Brief History and Overview
 
:::Branches of the TMI
 
::Outworlds Alliance Intelligence
 
:::Formation
 
:::Switch and Bait
 
:::Reunification War
 
:::The League Falls
 
:::The Long Road
 
:::Organization
 
::Ordo Vigilis
 
:::Introduction
 
:::Ordo Vigilis Sections
 
::Federal Intelligence Command (FIC)
 
:::Brief History and Overview
 
:::Branches of the FIC
 
::Wolfnet
 
:::Origins
 
:::Growing Capabilities
 
:::Wolfnet Today
 
:::A Look at Wolfnet
 
:::Divisions
 
::Independent Groups
 
:::Nekakami
 
:::Omniss
 
:::Free Capella
 
:::Free Skye Movement
 
:::Black Dragons
 
:::Heimdall
 
:::Zhanzheng de guang
 
:::Thugges
 
:::Manei Domini
 
:New Equipment
 
:::Forensic Analysis Kits
 
:::Microcommunicator, Subvocal
 
:::Electronic Codebreaker
 
::::Advanced Electronic Codebreaker
 
::Elective Enhancements
 
:::Prosthetic Upgrades
 
:::Elective Implants
 
:Covert Ops Campaigns
 
::Running Adventures in Covert Operations
 
:::Clan vs. Inner Sphere Adventures
 
:::Nation States vs. Private Agencies
 
:::Professionals vs. Playboys
 
::Types of Games
 
:::Espionage and Intelligence Gathering
 
:::Analysis
 
:::Sabotage, Kidnapping and Assassination
 
:::Security/Spy-Hunters
 
::Cover Ops Characters
 
:::Covert Operations-Only Campaigns
 
:::Mixed Character Campaigns
 
:::Mainly Non-Covert Campaigns
 
::Players Character Double- and Triple-Agents
 
:::Double-Blind Play
 
:::Moles and Turncoats
 
::Covert Operations NPCs
 
:::Using NPC Templates
 
:::Spy (Secondary)
 
:::Special Forces Trooper (Primary)
 
:::Close-Protection Detail (Secondary)
 
:::Analyst (Everyday)
 
:::Scientist (Secondary)
 
:::"Cleaner" (Unique)
 
::Covert Operations Encounters
 
:::Generating Encounters
 
:Operations Backstab
 
::Calculated Risk
 
::Classic BattleTech RPG Rules
 
::How to Run Operation Backstab
 
:::The Adventure Sections
 
::Overview
 
:::Getting Started
 
::Help Wanted
 
::Warning Shots
 
::Needle in the Haystack
 
::Crossfire!
 
::Bulls in the China Shop
 
::Betrayal in the Void
 
::The Scene of the Crime
 
::Break-in
 
::Wrap-up
 
::Research
 
::Cast of Characters
 
  
 +
* Character Creation
 +
** Traits
 +
** Skills
 +
** Affiliations
 +
** Double Agents
 +
** Additional Paths
 +
** Stage 1: Early Childhood
 +
** Stage 2 and 3
 +
** Stage 3 and 4
 +
** Stage 4: Real Life
 +
 +
* Overview of Intelligence Agencies
 +
** Internal Security Force
 +
** Order of the Five Pillars (O5P)
 +
** Department of Military Intelligence
 +
** [[Ministry of Information, Intelligence, & Operations]]
 +
** [[Maskirovka]]
 +
** [[SAFE]]
 +
** [[Lyran Intelligence Corps]] (LIC)
 +
** [[Mimir]]
 +
** [[ComStar ROM]]
 +
** [[Word of Blake ROM]]
 +
** The [[Clan Watch]]
 +
** [[Magistracy Intelligence Ministry]] (MIM)
 +
** [[Taurian Ministry of Intelligence]]
 +
** [[Outworlds Alliance Intelligence]]
 +
** [[Ordo Vigilis]]
 +
** [[Federal Intelligence Command]] (FIC)
 +
** [[Wolfnet]]
 +
** Independent Groups
 +
** New Equipment
 +
** Elective Enhancements
 +
 +
* Covert Ops Campaigns
 +
** Running Adventures in Covert Operations
 +
** Types of Games
 +
** Cover Ops Characters
 +
** Players Character Double- and Triple-Agents
 +
** Covert Operations NPCs
 +
** Covert Operations Encounters
 +
 +
* Operations Backstab
 +
** Calculated Risk
 +
** [[MechWarrior (RPG)|Classic BattleTech RPG]] Rules
 +
** How to Run Operation Backstab
 +
** Overview
 +
** Help Wanted
 +
** Warning Shots
 +
** Needle in the Haystack
 +
** Crossfire!
 +
** Bulls in the China Shop
 +
** Betrayal in the Void
 +
** The Scene of the Crime
 +
** Break-in
 +
** Wrap-up
 +
** Research
 +
** Cast of Characters
  
 
==Notes==
 
==Notes==
*The book was done on a rushed timetable, so the printer did not have the time to correct their use of a font not usually seen in CBT books.
+
* The book was done on a rushed timetable, so the printer did not have the time to correct their use of a font not usually seen in CBT books.
 
 
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Sourcebooks]]

Revision as of 02:29, 30 November 2008

Template:InfoBoxBook

Description

A Guide to Covert Ops is a book that is designed to help Classic BattleTech RPG Gamemasters run a story that features characters who are special forces and/or intelligence operatives. It includes a plethora a rules for CBT RPG, including covert ops-oriented sub-affiliations, traits, skills, equipment, and life paths. It also includes a guide to help players and Gamemasters involved in a covert ops game, as well as an adventure that makes use of covert ops characters and their abilities. The source book also includes information on every government intelligence agency in 3067-era BattleTech, from the Inner Sphere powers to the Clan Watch, to the Periphery states, ROM, and even Wolfnet. It also offers synopses some independent organizations such as the Black Dragon Society and Free Capella.


From the Back Cover

A space armada slowly takes shape a hundred million kilometers above the elliptical plane of a star; the target planet does not have the military to stop the massive BattleMech invasion about to be unleashed on their world. Instead, a handful of men slowly maneuver in disguised, pressurized, polymer bags towards their targets. After attaching to the ships, they cut a hole in the bulkhead and sneak towards the fragile Kearny-Fuchida core that makes interstellar travel possible. Knowing death is the only outcome, they disable the fleet, aborting the invasion before it has begun, changing the course of history. They have no name, no history, no life beyond their service to the State. They are covert operatives.

A Guide to Covert Ops provides detailed information on every intelligence agency in the BattleTech universe. Additionally, extensive Life Paths covering everything from DEST to Lohengrin and Valkyrie to guerrilla insurgents are included. Finally, new specialized espionage gear, campaigning rules and a complete adventure provide all the information and tools players and Gamemasters alike will need to enter the covert world of special ops.

Contents

  • Professional Courtesy
  • Introduction
  • Character Creation
    • Traits
    • Skills
    • Affiliations
    • Double Agents
    • Additional Paths
    • Stage 1: Early Childhood
    • Stage 2 and 3
    • Stage 3 and 4
    • Stage 4: Real Life
  • Covert Ops Campaigns
    • Running Adventures in Covert Operations
    • Types of Games
    • Cover Ops Characters
    • Players Character Double- and Triple-Agents
    • Covert Operations NPCs
    • Covert Operations Encounters
  • Operations Backstab
    • Calculated Risk
    • Classic BattleTech RPG Rules
    • How to Run Operation Backstab
    • Overview
    • Help Wanted
    • Warning Shots
    • Needle in the Haystack
    • Crossfire!
    • Bulls in the China Shop
    • Betrayal in the Void
    • The Scene of the Crime
    • Break-in
    • Wrap-up
    • Research
    • Cast of Characters

Notes

  • The book was done on a rushed timetable, so the printer did not have the time to correct their use of a font not usually seen in CBT books.