Difference between revisions of "Mandrill"

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|introduced=[[2829]]<ref>''[http://www.masterunitlist.info/Unit/Details/2011 MUL online date for the ''{{PAGENAME}}'']''</ref>
 
|introduced=[[2829]]<ref>''[http://www.masterunitlist.info/Unit/Details/2011 MUL online date for the ''{{PAGENAME}}'']''</ref>
 
|chassis=[[Process 12]] [[endo steel]]
 
|chassis=[[Process 12]] [[endo steel]]
|armor= [[Compound FM3]] [[ferro-fibrous]]
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|armor= [[Compound FM3 Ferro-Fibrous]]
 
|engine=[[Firebox 120]] [[XL engine]]
 
|engine=[[Firebox 120]] [[XL engine]]
 
|comsys=[[JNE Integrated]]
 
|comsys=[[JNE Integrated]]
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|heat sinks=10 [[double heat sink]]s
 
|heat sinks=10 [[double heat sink]]s
 
|speed=65
 
|speed=65
|jumpjets=120
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|jumpjets=Unknown
 
|armament=
 
|armament=
 
* 2x [[LRM-20]]s
 
* 2x [[LRM-20]]s
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==Weapons and Equipment==
 
==Weapons and Equipment==
Over a third of the ''Mandrill''<nowiki>'</nowiki>s tonnage is devoted to a pair of [[Type 20 "Great Bow"]] [[LRM-20]] launchers and their attendant ammunition, which is limited, but usually enough for duels. The head-mounted [[Series 1]] [[ER small laser]] is something of an afterthought, though it does allow ''Mandrill''s to keep fighting after they run out of ammo, as happened on [[Atreus (Clan planet)|Atreus]] against [[Clan Smoke Jaguar]] during that Clan's collapse in the face of the reborn [[Star League]]'s assaults.<ref name=TRO3060/>
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Over a third of the ''Mandrill''<nowiki>'</nowiki>s tonnage is devoted to a pair of [[Type 20 "Great Bow"]] [[LRM-20]] launchers and their attendant ammunition, which is limited, but usually enough for duels. The head-mounted [[Series 1]] [[ER small laser]] is something of an afterthought, though it does allow ''Mandrill''s a modicum of selfe defense after they run out of ammo, as happened on [[Atreus (Clan System)|Atreus]] against [[Clan Smoke Jaguar]] during that Clan's collapse in the face of the reborn [[Star League]]'s assaults.<ref name=TRO3060/>
  
 
==Variants==
 
==Variants==
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The ''Mandrill'' has the following [[Design Quirk]]:<ref>''BattleMech Manual'', p. 93 BattleMech Quirk Table - Mandrill Entry.</ref>
 
The ''Mandrill'' has the following [[Design Quirk]]:<ref>''BattleMech Manual'', p. 93 BattleMech Quirk Table - Mandrill Entry.</ref>
 
* [[Narrow/Low Profile]]
 
* [[Narrow/Low Profile]]
 
  
 
==Gallery==
 
==Gallery==
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* ''[[Technical Readout: 3060]]''
 
* ''[[Technical Readout: 3060]]''
  
 
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[[Category:'Mechs]]
 
[[Category:BattleMechs|Mandrill]]
 
[[Category:BattleMechs|Mandrill]]
 
[[Category:Light BattleMechs]]
 
[[Category:Light BattleMechs]]
 
[[Category:30 ton BattleMechs]]
 
[[Category:30 ton BattleMechs]]
 
[[Category:Clan Fire Mandrill BattleMechs]]
 
[[Category:Clan Fire Mandrill BattleMechs]]
[[Category:Totem BattleMechs]]
 

Latest revision as of 10:28, 11 April 2024

This article is about the BattleMech. For the Black Knight Legion's Tactical Officer, see Mandrill (Person).
Mandrill
Mandrill
Production information
Manufacturer Kindraa Sainze Primary Production Facility
Production Year 2829[1]
Model Standard
Class Light
Introduced 2829[2]
Cost 3,900,065 C-bills
Technical specifications
'Mech type Clan BattleMech
Mass 30 tons
Chassis Process 12 endo steel
Armor Compound FM3 Ferro-Fibrous
Engine Firebox 120 XL engine
Communications System JNE Integrated
Targeting Tracking System Mark 4 TTS
Heat Sinks 10 double heat sinks
Speed 65 km/h
Jump Jets Unknown
Armament
BV (1.0) 1,279[3]
BV (2.0) 1,209[4][5]


Description[edit]

The Mandrill was the first of the totem 'Mechs created. Designed to resemble its namesake animal, the Mandrill is clearly a Clan Fire Mandrill design, and was the last gasp of a united Mandrill Clan before it became hopelessly fragmented into its various Kindraa. Hoping to recapture some of that spirit, Khan Amanda Carrol ordered Kindraa Sainze to produce new Mandrills in 3058, the first in over a century, which was originally a Kindraa Payne design. She also ordered the Kindraa to trade the 'Mech to other Kindraa so that the totem 'Mech is present in each.[5]

The 'Mech can provide withering fire support for light Stars that is on par with that of some much heavier 'Mechs. Though it is slow, its Type C Medium Lifter jump jets give it some measure of maneuverability. 10 double heat sinks ensure that the Mandrill rarely overheats, and it is protected by five tons of ferro-fibrous armor.[5]

Weapons and Equipment[edit]

Over a third of the Mandrill's tonnage is devoted to a pair of Type 20 "Great Bow" LRM-20 launchers and their attendant ammunition, which is limited, but usually enough for duels. The head-mounted Series 1 ER small laser is something of an afterthought, though it does allow Mandrills a modicum of selfe defense after they run out of ammo, as happened on Atreus against Clan Smoke Jaguar during that Clan's collapse in the face of the reborn Star League's assaults.[5]

Variants[edit]

There are no known variants of the Mandrill.

Design Quirks[edit]

The Mandrill has the following Design Quirk:[6]

Gallery[edit]

References[edit]

  1. MUL online date for the Mandrill
  2. MUL online date for the Mandrill
  3. Combat Operations, p. 112
  4. Record Sheets: 3060 Unabridged, p. 206
  5. 5.0 5.1 5.2 5.3 Technical Readout: 3060, pp. 140-141, "Mandrill 'Mech Profile"
  6. BattleMech Manual, p. 93 BattleMech Quirk Table - Mandrill Entry.

Bibliography[edit]