Difference between revisions of "MapPack: Solaris VII"
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{{InfoBoxBook | {{InfoBoxBook | ||
− | | image = Classic BattleTech | + | | image = Classic BattleTech Mappack Solaris VII.jpg |
| name = Classic Battletech: Mappack Solaris VII | | name = Classic Battletech: Mappack Solaris VII | ||
| product development = [[Herbert A. Beas II]] | | product development = [[Herbert A. Beas II]] |
Revision as of 20:53, 25 March 2010
Contents
Description
This was a map compilation and re-release of all Solaris VII arenas. This included all ten the major arena maps for Solaris VII and a source book for Solaris VII. The Source includes a update information on current state of the game, stables for game year 3067. It also includes Roleplaying information as well as instruction on how to create and run Solaris matches/scenarios.
Contents
Battletech Maps
- Boreal Reach (Davion Arena)
- The Factory (Marik Arnea)
- Ishiyamna (Kurita Arnea)
- The Jungle (Liao Arena)
- Steiner Coliseum (Steiner Arena)
- Hardford Gardens
- King of the Mountain
- The Scrap Yard
- The Pool
- The Mud Pit
Source Book
- Blood Price (Short Story) By Loren L. Coleman
- Introduction
- MechWarrior Third Edition (Note)
- The Game World Revisited
- Welcome to Solaris!
- Let the Games Begin!
- The Solaris Watchman
- A Little Something for the Consumer
- First Time on Solaris?
- Welcome to Solaris!
- Stables of Solaris VII
- The Banshees
- Black Lions Cooperative
- Blackstar Stables
- Bromley Stables
- Delon Stables
- Dispossessed Cooperative
- Fitzhugh Stables
- Galahad Stables
- Gemini Stables
- Hombres Stables
- Huntsman Stables
- Lion City Stables
- Lynch Stables
- Overlord Stables
- Renegades Cooperative
- Silver Dragons Stables
- Skye Tigers Stables
- Starlight Stables
- Tandrek Stables
- White Hand Stables
- Wraiths Stable
- Zelazni Stables
- Zellbrigen Stables
- Scenario Creation
- Team Generator
- Non-'Mech Dueling
- Assigning 'Mechs
- Assigning Pilots
- Customization
- Creating Scenarios
- Number of Players
- Arena Entry Points
- Movement and Retreat
- Ending the Game
- Determining Victory
- Scenario Types
- Selecting Mapsheets
- Team Generator
- Rules
- Overlapping Ablities and Advantages
- Optional Solaris Arena Rule: Crowd Participation
- Stable-Specific Rules
- Solaris Arenas
- Non-BattleMech Matches
- Surrender
- Boreal Reach (Davion Arena)
- The Factory (Marik Arnea)
- Ishiyamna (Kurita Arnea)
- The Jungle (Liao Arena)
- Steiner Coliseum (Steiner Arena)
- Hardford Gardens (Reaches Arena, Xolaris)
- King of the Mountain (Reaches Arena, Xolaris)
- The Scrap Yard (Reaches Arena, Burgton)
- The Pool (Reaches Arena, Brackton Swamp)
- The Mud Pit (Reaches Arena, Roland Fields)
- New Equipment
- Physical Attack Weapons
- Claws
- Dual Saw
- Flail
- Mace
- Pile Driver
- Shields
- Spikes
- Vibroblades
- Wrecking Ball
- Ranged Weapons
- Miscellaneous Gear
- BattleMech Harjel System
- Cosmetics
- BattleMech Underwater Maneuvering Units
- MechWarrior Aquatic Survival System (MASS)
- Level 3 Equipment List
- Physical Attack Weapons
Notes
Some of the New Equipment list in the book is made changed from Level 3 / Advanced / Experimental technology to standard equipment.
Also See
- TechManual - (Equipment now rated for Standard (Tournment Legal) Rules)
- Tactical Operations - (For Advanced & Experimental Equipment)