Difference between revisions of "MechWarrior Companion"
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− | {{ | + | {{Rules}} |
+ | {{InfoBoxProduct | ||
| image = MechWarrior_Companion.jpg | | image = MechWarrior_Companion.jpg | ||
| name = MechWarrior Companion | | name = MechWarrior Companion | ||
− | | | + | | development = [[Bryan Nystul]]<br>[[Joel Biske]]<br>[[Mark Ernst]]<br>[[The Green Man]] |
− | | | + | | primarywriting = [[Bryan Nystul]]<br>[[Blaine L. Pardoe]] |
| cover = [[Doug Anderson]] | | cover = [[Doug Anderson]] | ||
− | | illustrations = [[Jeff | + | | illustrations = [[Jeff Laubenstein]]<br>[[Ray Ledereer]]<br>[[John Paul Lona]]<br>[[Mike Jackson]]<br>[[Dave MacKay]]<br>[[Chris Moeller]]<br>[[Christina Wold]] |
| era = 3057 | | era = 3057 | ||
− | | type = | + | | type = Rulebook |
| publisher = FASA | | publisher = FASA | ||
| year = 1995 | | year = 1995 | ||
| pages = 135 | | pages = 135 | ||
− | | | + | | productioncode = 1671 |
− | | | + | | ISBN10 = 1-55560-189-8 |
}} | }} | ||
==Description== | ==Description== | ||
+ | An expansion for the [[MechWarrior, Second Edition]] role-playing game, the '''MechWarrior Companion''' includes new archtypes, expanded and new skill section, detailed rules on running [[Clan]] characters and games. Rules to assist in integration between the tabletop game and RPG, including rules for [[Dual Cockpit|Dual Cockpits]], and creature and equipment fill out the remainder of the book. | ||
− | + | Save a few exceptions, much of the additional information was later included, altered and expanded upon in the [[MechWarrior, Third Edition]] main book and [[LosTech: The MechWarrior Equipment Guide]]. | |
==From the back cover== | ==From the back cover== | ||
+ | {{quote|'''''Get outta yer [['Mech]]...''''' | ||
− | " | + | '''''...and into the action!''''' |
− | + | ||
+ | ''"Listen up MAGGOTS, 'cause I'm only gonna say this once. It don't matter how big your 'Mech is. It don't matter how many guns you've got. It don't even matter that your uncle is the bleedin' Grand Duke of Planet X. If you ain't got the training, the experience, and the sheer guts of a real [[MechWarrior (pilot)|MechWarrior]], you're as good as dead before you even leave the hangar.'' | ||
+ | ''So pay attention and don't talk back, 'cause the life you save could be mine." - [[Sergent Major]] Jerrard Clydesdale, to the [[NAIS Training Cadre]]'s new recruits, September 11, [[3057]]'' | ||
+ | |||
+ | ''The ''MechWarrior Companion'' is an expansion rulebook for the [[MechWarrior, Second Edition]] roleplaying game. A must-have resource for players and gamemasters, the ''MechWarrior Companion'' offers players new skills, advantages, and equipment for their characters, and gives gamemasters helpful advice on running campaigns, creating exciting story lines, and involving the [[Clans]] in adventures. The ''MechWarrior Companion'' also provides new rules for resolving combat, including expanded guidelines for combining the [[Classic BattleTech|BattleTech]] and MechWarrior Gaming Systems.}} | ||
==Contents== | ==Contents== | ||
− | === | + | ===Introduction=== |
* Using the Book | * Using the Book | ||
* An Uneasy Peace | * An Uneasy Peace | ||
− | === | + | ===Characters=== |
* Character Design | * Character Design | ||
** Clan Heritage | ** Clan Heritage | ||
Line 37: | Line 44: | ||
* Advantages | * Advantages | ||
** [[Bloodname]] | ** [[Bloodname]] | ||
− | ** | + | ** Combat Sense |
− | ** | + | ** Contact |
** [[DropShip]] | ** [[DropShip]] | ||
− | ** [[Enhanced Imaging (EI) Neural Implant]] | + | ** [[Enhanced Imaging|Enhanced Imaging (EI) Neural Implant]] |
− | ** | + | ** Reputation |
− | ** | + | ** Well-Connected |
* Skills | * Skills | ||
** Specializations | ** Specializations | ||
** Skill Descriptions | ** Skill Descriptions | ||
− | === | + | ===Archetypes=== |
− | * Inner Sphere Archetypes | + | * [[Inner Sphere]] Archetypes |
− | ** Armored Infantry Trooper | + | ** Armored [[Infantry]] Trooper |
** DropShip Captain | ** DropShip Captain | ||
− | ** | + | ** Guerrilla Fighter |
** Marine | ** Marine | ||
** Special Forces Operative | ** Special Forces Operative | ||
* Clan Archetypes | * Clan Archetypes | ||
− | ** Crusader Elemental | + | ** [[Crusader Clans|Crusader]] [[Elemental]] |
** Crusader MechWarrior | ** Crusader MechWarrior | ||
− | ** DropShip/JumpShip Pilot | + | ** DropShip/[[JumpShip]] Pilot |
** Merchant | ** Merchant | ||
** Scientist | ** Scientist | ||
** Technician | ** Technician | ||
− | === | + | ===Combat=== |
* Personal Combat | * Personal Combat | ||
** Additional Attacks | ** Additional Attacks | ||
Line 70: | Line 77: | ||
** Dive for Cover | ** Dive for Cover | ||
** Falling Damage | ** Falling Damage | ||
− | ** Tactical | + | ** Tactical Initiative |
* Integrating BattleTech | * Integrating BattleTech | ||
** Skills | ** Skills | ||
Line 76: | Line 83: | ||
** Sequence of Play | ** Sequence of Play | ||
** Damage | ** Damage | ||
− | ** Infantry and | + | ** Infantry and battle armor |
** BattleMech and Vehicle Fire against Characters | ** BattleMech and Vehicle Fire against Characters | ||
** Anti-BattleMech Swarm and Leg Attacks | ** Anti-BattleMech Swarm and Leg Attacks | ||
− | * Dual Cockpit | + | * [[Dual Cockpit]] |
** BattleTech Rules | ** BattleTech Rules | ||
** MechWarrior Rules | ** MechWarrior Rules | ||
** House Conversions | ** House Conversions | ||
− | === | + | ===Running the Game=== |
* The BattleTech Universe: Setting the Stage | * The BattleTech Universe: Setting the Stage | ||
** Background and Setting | ** Background and Setting | ||
Line 104: | Line 111: | ||
** Atmosphere | ** Atmosphere | ||
− | === | + | ===The Clans=== |
* Role-playing | * Role-playing | ||
** Clan Perspectives | ** Clan Perspectives | ||
− | ** | + | ** Bloodnames |
** Combat Style | ** Combat Style | ||
* Trials | * Trials | ||
− | ** [[ | + | ** The [[Batchall]] |
− | ** | + | ** Bidding |
** [[Trial of Possession]] | ** [[Trial of Possession]] | ||
** [[Trial of Position]] | ** [[Trial of Position]] | ||
− | ** [[Trial of Grievance or Honor Duel | + | ** [[Trial of Grievance]] or Honor Duel |
** [[Trial of Bloodright]] | ** [[Trial of Bloodright]] | ||
** [[Trial of Refusal]] | ** [[Trial of Refusal]] | ||
− | ** [[Trial of Annihilation | + | ** [[Trial of Annihilation]] |
* Dishonorable Conduct | * Dishonorable Conduct | ||
* Clan Adventures | * Clan Adventures | ||
− | === | + | ===Creatures=== |
* Creating Creatures | * Creating Creatures | ||
** Creature Attributes | ** Creature Attributes | ||
Line 131: | Line 138: | ||
* Sample Creatures | * Sample Creatures | ||
** Common Beasts | ** Common Beasts | ||
− | *** | + | *** Bear |
+ | *** Camel | ||
+ | *** Dog | ||
+ | *** Elephant | ||
+ | *** Horse | ||
+ | *** Mule/Donkey | ||
+ | *** [[Odessan Raxx]] | ||
+ | *** [[Tabiranth]] | ||
** [[Crana]] | ** [[Crana]] | ||
** [[Hodson's Flier]] | ** [[Hodson's Flier]] | ||
Line 138: | Line 152: | ||
** [[Trachazoi]] | ** [[Trachazoi]] | ||
− | === | + | ===Equipment=== |
− | * | + | * Legality Rating/MW2ed |
** The Black Market | ** The Black Market | ||
− | + | * [[Power Pack]]s | |
− | + | ** Standard Power Pack | |
− | ** | + | ** Quick-Charge Power Pack |
− | ** | + | ** High-Capacity Power Pack |
− | ** | + | ** Satchel Battery |
− | ** | + | ** Quick-Charge Satchel Battery |
− | ** | + | ** High-Capacity Satchel Battery |
− | ** | + | ** Military Power Pack |
− | ** | + | ** Quick-Charge Military Power Pack |
− | ** | + | ** High-Capacity Military Power Pack |
− | ** | ||
* Medical Equipment | * Medical Equipment | ||
** [[Artificial Limbs]] | ** [[Artificial Limbs]] | ||
− | *** | + | *** Type I: Simple Limb |
− | *** | + | *** Type II: Useful Limb |
− | *** | + | *** Type III: Prosthesis |
− | *** | + | *** Type IV: Advanced Prosthesis |
− | *** | + | *** Type V: Myomer Replacement |
− | |||
** [[Myomer Implantation Device]] | ** [[Myomer Implantation Device]] | ||
** [[Bionic Ear Replacement]] | ** [[Bionic Ear Replacement]] | ||
Line 167: | Line 179: | ||
* Armor | * Armor | ||
** Using Armor | ** Using Armor | ||
− | ** | + | ** Flak Armor |
− | *** | + | *** Flak Vest |
− | *** | + | *** Flak Jacket |
− | *** | + | *** Flak Pants |
− | *** | + | *** Flak Body Suit |
− | *** | + | *** Flak Helmet |
− | ** | + | ** Ablative Armor |
− | *** | + | *** Ablative Vest |
− | *** | + | *** Ablative Jacket |
− | *** | + | *** Ablative Pants |
− | *** | + | *** Ablative Body Suit |
− | *** | + | *** Ablative Helmet |
− | ** | + | ** Ablative/Flak Armor |
− | *** | + | *** Ablative-Flak Vest |
− | *** | + | *** Ablative-Flak Jacket |
− | *** | + | *** Ablative-Flak Pants |
− | *** | + | *** Ablative-Flak Body Suit |
− | *** | + | *** Ablative-Flak Helmet |
− | ** | + | ** Ballistic Plate Armor |
− | *** | + | *** Ablative-Plate Vest |
− | *** | + | *** Plate Combat Armor |
− | + | *** Standard Issue Helmet | |
− | |||
− | *** | ||
** Special Armor | ** Special Armor | ||
− | *** [[]] | + | *** [[DEST Infiltration Suit]] |
− | *** [[]] | + | *** [[MechWarrior Combat Suit]] |
− | *** [[]] | + | *** [[Marine Environmental Combat Suit]] |
− | ** [[ | + | ** [[Neurohelmet]]s |
− | *** | + | *** Standard Neurohelmets |
− | *** | + | *** Combat Neurohelmets |
− | *** | + | *** Clan Neurohelmets |
− | ** [[ | + | ** [[Battle armor]] |
− | *** [[]] | + | *** [[Elemental (Battle Armor)|Clan Elemental battle armor]] |
− | *** [[]] | + | *** [[Inner Sphere Standard (Battle Armor)|Standard Inner Sphere battle armor]] |
− | *** [[]] | + | *** [[Infiltrator|Infiltrator battle armor]] |
− | *** [[]] | + | *** [[Sloth|Sloth battle armor]] |
* Miscellaneous Equipment | * Miscellaneous Equipment | ||
** [[Noteputer]] | ** [[Noteputer]] | ||
− | ** [[Jump Pack | + | ** [[Jump Pack|Infantry Jump Pack]] |
− | ** | + | ** Enhanced Imaging |
* Espionage/Surveillance Gear | * Espionage/Surveillance Gear | ||
− | ** | + | ** Security Bypass Kits]] |
− | *** | + | *** Basic Security Bypass Kit |
− | *** | + | *** Security Bypass Kit |
** [[Neural Interrogation Computer]] | ** [[Neural Interrogation Computer]] | ||
** [[Remote Sensors]] | ** [[Remote Sensors]] | ||
− | *** | + | *** Portable Radar Sensor |
− | *** | + | *** Portable Motion Sensor |
− | *** | + | *** Portable Heat Sensor |
− | *** | + | *** Portable Trip-Line Sensor |
− | *** | + | *** Portable Seismic Sensor |
* Explosives | * Explosives | ||
− | ** | + | ** Emergency Flare |
− | ** | + | ** Demolition Kit |
− | ** | + | ** C8 Blasting Block |
− | ** | + | ** Pentaglycerine |
− | ** | + | ** Satchel Charge |
− | ** | + | ** Anti-Personnel Mine |
* Personal Weapons | * Personal Weapons | ||
− | ** | + | ** Ammunition |
** Reload/Recharge Time | ** Reload/Recharge Time | ||
− | ** Melee Weapons | + | ** [[:Category:Melee Weapons|Melee Weapons]] |
− | *** [[]] | + | *** [[Neural Lash]] |
− | *** [[]] | + | *** [[Vibroaxe]] |
− | *** [[]] | + | *** [[Vibrokatana]] |
− | ** [[Small Arms | + | ** [[:Category:Infantry Weapons|Small Arms]] |
− | *** [[]] | + | *** [[OmniTech "Shredder" Heavy Needler]] |
− | *** [[]] | + | *** [[Maskirova "Mandrake" Hold-Out Gauss Pistol]] |
− | *** [[]] | + | *** [[Blazer Pistol]] |
− | *** [[]] | + | *** [[Minolta 9000 Advanced Sniper System]] |
− | *** [[]] | + | *** [[Intek "White Dwarf" Hold-Out Laser Pistol]] |
− | *** [[]] | + | *** [[Nakama & Sunbeam Starfire ER Laser Rifle]] |
− | *** [[]] | + | *** [[Federated Arms "Thunderstroke" Gauss Rifle]] |
− | ** [[Support | + | ** [[:Category:Support Weapons|Support Weapons]] |
− | + | *** [["Hellbore" Assault Laser]] | |
− | + | *** [[Federated Arms "Grand Mauler" Gauss Cannon]] | |
− | *** [[]] | + | *** [[House Kurita "Tsunami" Gauss Rifle]] |
− | *** [[]] | + | *** [[Medium Recoiless Rifle]] |
− | *** [[]] | + | *** [[Heavy Recoiless Rifle]] |
− | *** [[]] | + | *** [[Light Mortar]] |
− | *** [[]] | + | *** [[Heavy Mortar]] |
− | *** [[]] | + | *** [[Semi-Portable Machine Gun]] |
− | *** [[]] | + | *** [[Man-Pack PPC]] |
− | *** [[]] | + | *** [[Support PPC]] |
− | *** [[]] | + | *** [[Semi-Portable Support Laser]] |
− | *** [[]] | + | *** [[Heavy Support Laser]] |
− | *** [[]] | + | *** [[Hein Enterprises "Dragons Bane" Disposable Pulse Laser]] |
− | *** [[]] | ||
− | *** [[]] | ||
− | === | + | ===Personal Gear and Expenses=== |
− | * | + | * Military Field Rations |
− | * | + | * Restaurant Meal |
− | * | + | * Housing |
− | + | * [[Tri-Vid]] Set | |
− | * [[Tri-Vid | + | * Electronic Compass |
− | * | + | * [[Verigraph]]s |
− | * [[ | + | * Uniforms |
− | * | + | * Clothing/Footwear |
− | * | + | * Parachute |
− | * | + | * Underwater Operations Gear |
− | * | + | * Climbing Gear |
− | * | + | * Transportation |
− | * | ||
+ | <!-- | ||
==Notes== | ==Notes== | ||
+ | --> | ||
− | [[Category: | + | [[Category:Rulebooks]] |
− | [[Category: | + | [[Category:Role-Playing Games]] |
Latest revision as of 11:33, 16 January 2024
This Product contains Rules This official BattleTech product is or contains either a rulebook or additional rules. For what official products are the latest and include the most up-to-date rules, please see this article |
MechWarrior Companion | |
---|---|
Product information | |
Type | Rulebook |
Development | Bryan Nystul Joel Biske Mark Ernst The Green Man |
Primary writing | Bryan Nystul Blaine L. Pardoe |
Pages | 135 |
Cover Artwork | Doug Anderson |
Illustrations | Jeff Laubenstein Ray Ledereer John Paul Lona Mike Jackson Dave MacKay Chris Moeller Christina Wold |
Publication information | |
Publisher | FASA |
Product code | 1671 |
First published | 1995 |
ISBN-10 | 1-55560-189-8 |
Content | |
Era | 3057 |
Contents
Description[edit]
An expansion for the MechWarrior, Second Edition role-playing game, the MechWarrior Companion includes new archtypes, expanded and new skill section, detailed rules on running Clan characters and games. Rules to assist in integration between the tabletop game and RPG, including rules for Dual Cockpits, and creature and equipment fill out the remainder of the book.
Save a few exceptions, much of the additional information was later included, altered and expanded upon in the MechWarrior, Third Edition main book and LosTech: The MechWarrior Equipment Guide.
From the back cover[edit]
“ | Get outta yer 'Mech...
...and into the action! "Listen up MAGGOTS, 'cause I'm only gonna say this once. It don't matter how big your 'Mech is. It don't matter how many guns you've got. It don't even matter that your uncle is the bleedin' Grand Duke of Planet X. If you ain't got the training, the experience, and the sheer guts of a real MechWarrior, you're as good as dead before you even leave the hangar. So pay attention and don't talk back, 'cause the life you save could be mine." - Sergent Major Jerrard Clydesdale, to the NAIS Training Cadre's new recruits, September 11, 3057 The MechWarrior Companion is an expansion rulebook for the MechWarrior, Second Edition roleplaying game. A must-have resource for players and gamemasters, the MechWarrior Companion offers players new skills, advantages, and equipment for their characters, and gives gamemasters helpful advice on running campaigns, creating exciting story lines, and involving the Clans in adventures. The MechWarrior Companion also provides new rules for resolving combat, including expanded guidelines for combining the BattleTech and MechWarrior Gaming Systems. |
” |
Contents[edit]
Introduction[edit]
- Using the Book
- An Uneasy Peace
Characters[edit]
- Character Design
- Clan Heritage
- Character Vehicles
- Skill Packages
- Advantages
- Bloodname
- Combat Sense
- Contact
- DropShip
- Enhanced Imaging (EI) Neural Implant
- Reputation
- Well-Connected
- Skills
- Specializations
- Skill Descriptions
Archetypes[edit]
- Inner Sphere Archetypes
- Armored Infantry Trooper
- DropShip Captain
- Guerrilla Fighter
- Marine
- Special Forces Operative
- Clan Archetypes
Combat[edit]
- Personal Combat
- Additional Attacks
- Armor-Defeating Hits
- Burst-Fire Options
- Damage Effects
- Dive for Cover
- Falling Damage
- Tactical Initiative
- Integrating BattleTech
- Skills
- Game Scale
- Sequence of Play
- Damage
- Infantry and battle armor
- BattleMech and Vehicle Fire against Characters
- Anti-BattleMech Swarm and Leg Attacks
- Dual Cockpit
- BattleTech Rules
- MechWarrior Rules
- House Conversions
Running the Game[edit]
- The BattleTech Universe: Setting the Stage
- Background and Setting
- Creating Campaigns
- Unit-Based Campaign Options
- Mission-Based Campaign Options
- Fleshing Out the Campaigns
- Adversaries
- Subplots
- Variety
- Keeping It on Course
- Character Creation
- Building a Unit
- Non-Player Characters
- Coping with Change
- Environments
- General Environment
- Gravity
- Atmosphere
The Clans[edit]
- Role-playing
- Clan Perspectives
- Bloodnames
- Combat Style
- Trials
- The Batchall
- Bidding
- Trial of Possession
- Trial of Position
- Trial of Grievance or Honor Duel
- Trial of Bloodright
- Trial of Refusal
- Trial of Annihilation
- Dishonorable Conduct
- Clan Adventures
Creatures[edit]
- Creating Creatures
- Creature Attributes
- Creature Abilities
- Creatures in Combat
- Multiple Attacks
- Hit Location
- Flight
- Sample Creatures
- Common Beasts
- Bear
- Camel
- Dog
- Elephant
- Horse
- Mule/Donkey
- Odessan Raxx
- Tabiranth
- Crana
- Hodson's Flier
- Megasaur
- Neopithecanthropus
- Trachazoi
- Common Beasts
Equipment[edit]
- Legality Rating/MW2ed
- The Black Market
- Power Packs
- Standard Power Pack
- Quick-Charge Power Pack
- High-Capacity Power Pack
- Satchel Battery
- Quick-Charge Satchel Battery
- High-Capacity Satchel Battery
- Military Power Pack
- Quick-Charge Military Power Pack
- High-Capacity Military Power Pack
- Medical Equipment
- Artificial Limbs
- Type I: Simple Limb
- Type II: Useful Limb
- Type III: Prosthesis
- Type IV: Advanced Prosthesis
- Type V: Myomer Replacement
- Myomer Implantation Device
- Bionic Ear Replacement
- Bionic Eye Replacement
- MediPatch
- Sedative Patch
- Artificial Limbs
- Armor
- Using Armor
- Flak Armor
- Flak Vest
- Flak Jacket
- Flak Pants
- Flak Body Suit
- Flak Helmet
- Ablative Armor
- Ablative Vest
- Ablative Jacket
- Ablative Pants
- Ablative Body Suit
- Ablative Helmet
- Ablative/Flak Armor
- Ablative-Flak Vest
- Ablative-Flak Jacket
- Ablative-Flak Pants
- Ablative-Flak Body Suit
- Ablative-Flak Helmet
- Ballistic Plate Armor
- Ablative-Plate Vest
- Plate Combat Armor
- Standard Issue Helmet
- Special Armor
- Neurohelmets
- Standard Neurohelmets
- Combat Neurohelmets
- Clan Neurohelmets
- Battle armor
- Miscellaneous Equipment
- Noteputer
- Infantry Jump Pack
- Enhanced Imaging
- Espionage/Surveillance Gear
- Security Bypass Kits]]
- Basic Security Bypass Kit
- Security Bypass Kit
- Neural Interrogation Computer
- Remote Sensors
- Portable Radar Sensor
- Portable Motion Sensor
- Portable Heat Sensor
- Portable Trip-Line Sensor
- Portable Seismic Sensor
- Security Bypass Kits]]
- Explosives
- Emergency Flare
- Demolition Kit
- C8 Blasting Block
- Pentaglycerine
- Satchel Charge
- Anti-Personnel Mine
- Personal Weapons
- Ammunition
- Reload/Recharge Time
- Melee Weapons
- Small Arms
- Support Weapons
- "Hellbore" Assault Laser
- Federated Arms "Grand Mauler" Gauss Cannon
- House Kurita "Tsunami" Gauss Rifle
- Medium Recoiless Rifle
- Heavy Recoiless Rifle
- Light Mortar
- Heavy Mortar
- Semi-Portable Machine Gun
- Man-Pack PPC
- Support PPC
- Semi-Portable Support Laser
- Heavy Support Laser
- Hein Enterprises "Dragons Bane" Disposable Pulse Laser
Personal Gear and Expenses[edit]
- Military Field Rations
- Restaurant Meal
- Housing
- Tri-Vid Set
- Electronic Compass
- Verigraphs
- Uniforms
- Clothing/Footwear
- Parachute
- Underwater Operations Gear
- Climbing Gear
- Transportation