Difference between revisions of "Rules Level 2"
m (moved ER PPC) |
Csdavis715 (talk | contribs) m |
||
(23 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Otheruses|the BattleTech rules category|the [[ | + | {{refimprove}} |
+ | {{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}} | ||
− | The second [[BattleTech | + | The second [[BattleTech]] introduced by [[FASA]], '''Level Two''' represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''. In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games. |
− | ==Rules [[Level 1]] Weapons and Equipment== | + | ==Rules [[Rules Level 1]] Weapons and Equipment== |
− | * Rules Level 2 | + | * Rules Level 2 was inclusive of all Rules [[Level 1]] equipment. |
==Rules Level 2 Additions to Tournament Rules Equipment== | ==Rules Level 2 Additions to Tournament Rules Equipment== | ||
* [[Active Probe]] | * [[Active Probe]] | ||
− | * [[Anti- | + | * [[Anti-missile system]] |
− | * [[Anti-Personnel Pod]] | + | * [[Anti-Personnel Pod]] |
* [[Artemis IV]] Fire Control System | * [[Artemis IV]] Fire Control System | ||
* [[Cargo Space]] | * [[Cargo Space]] | ||
− | * [[C3 | + | * [[C3 network|C³ master/base]] |
− | * [[C3 | + | * [[C3 network|C³ slave]] |
− | * [[C3 | + | * [[C3 network|C³i]] |
* [[CASE|Cellular Ammunition Storage Equipment (CASE)]] | * [[CASE|Cellular Ammunition Storage Equipment (CASE)]] | ||
* [[ECM Suite]] | * [[ECM Suite]] | ||
* [[Endo-Steel]] [[Internal Structure]] | * [[Endo-Steel]] [[Internal Structure]] | ||
− | * [[ | + | * [[ferro-fibrous armor]] |
* [[Double Heat Sinks]] | * [[Double Heat Sinks]] | ||
− | * [[ | + | * [[internal combustion engine]] |
* [[Light Engine]]s | * [[Light Engine]]s | ||
* [[MASC|Myomer Accelerator Signal Circuitry (MASC)]] | * [[MASC|Myomer Accelerator Signal Circuitry (MASC)]] | ||
* [[Targeting Computer]] | * [[Targeting Computer]] | ||
* [[Triple Strength Myomer]] | * [[Triple Strength Myomer]] | ||
− | * [[XL | + | * [[XL engine]]s |
− | * [[ | + | * [[Target Acquisition Gear]] (TAG) |
* [[Stealth Armor]] System | * [[Stealth Armor]] System | ||
==Rules Level 2 Additions to Tournament Rules Weapons== | ==Rules Level 2 Additions to Tournament Rules Weapons== | ||
− | |||
===[[:Category:Physical Weapons|Physical Weapons]]=== | ===[[:Category:Physical Weapons|Physical Weapons]]=== | ||
− | * [[Sword]] | + | * [[Sword (weapon)|Sword]] |
===[[:Category:Ballistic Weapons|Ballistic Weapons]]=== | ===[[:Category:Ballistic Weapons|Ballistic Weapons]]=== | ||
Line 40: | Line 40: | ||
* [[Autocannon Munitions]] | * [[Autocannon Munitions]] | ||
* [[Vehicle Flamer]]s | * [[Vehicle Flamer]]s | ||
− | * [[Heavy | + | * [[Heavy Flamer]]s |
− | * [[Light Gauss | + | * [[Light Gauss rifle]] |
− | * [[Gauss | + | * [[Gauss rifle]] |
− | * [[Heavy Gauss | + | * [[Heavy Gauss rifle]] |
* [[Light Machine Gun]] | * [[Light Machine Gun]] | ||
* [[Heavy Machine Gun]] | * [[Heavy Machine Gun]] | ||
Line 59: | Line 59: | ||
* [[Medium Pulse Laser]] | * [[Medium Pulse Laser]] | ||
* [[Large Pulse Laser]] | * [[Large Pulse Laser]] | ||
− | * [[Extended Range Particle Projector Cannon|Extended Range Particle Projector Cannon (ER PPC)]] | + | * [[Extended-Range Particle Projector Cannon|Extended-Range Particle Projector Cannon (ER PPC)]] |
− | |||
===[[:Category:Missile Weapons|Missile Weapons]]=== | ===[[:Category:Missile Weapons|Missile Weapons]]=== | ||
+ | * [[ATM|Advanced Tactical Missile Launcher]]s | ||
* [[LRM|Long Range Missile Launcher]]s | * [[LRM|Long Range Missile Launcher]]s | ||
* [[MRM|Medium Range Missile Launcher]]s | * [[MRM|Medium Range Missile Launcher]]s | ||
Line 69: | Line 69: | ||
* [[Narc Missile Beacon]] | * [[Narc Missile Beacon]] | ||
* Narc Munitions | * Narc Munitions | ||
+ | * [[iNarc Missile Beacon]] | ||
+ | * iNarc Munitions | ||
+ | * [[One Shot|One Shot Missile Systems]] | ||
+ | * [[Rocket Launcher]] | ||
− | ==Rules Level 2 | + | ==Rules Level 2 Non–Tournament Rules Equipment== |
* N/A | * N/A | ||
− | ==Rules Level 2 | + | ==Rules Level 2 Non–Tournament Rules Weapons== |
===[[:Category:Artillery Weapons]]=== | ===[[:Category:Artillery Weapons]]=== | ||
* [[Thumper Artillery Piece]] | * [[Thumper Artillery Piece]] | ||
Line 88: | Line 92: | ||
* [[Flamer]]s (Fire) | * [[Flamer]]s (Fire) | ||
− | ==[[ | + | ===[[Minefield]]s=== |
− | * [[Conventional | + | * [[Conventional Minefield]]s |
− | * [[Command Detonated | + | * [[Command Detonated Minefield]]s |
− | * [[Vibrabomb | + | * [[Vibrabomb Minefield]]s |
− | |||
===[[:Category:Missile Weapons|Missile Weapons]]=== | ===[[:Category:Missile Weapons|Missile Weapons]]=== | ||
* [[Thunder LRM|Field Artillery Scatterable Munitions ("Thunder"/FASCAM)]] Missile Munition (Mines) | * [[Thunder LRM|Field Artillery Scatterable Munitions ("Thunder"/FASCAM)]] Missile Munition (Mines) | ||
− | * [[Inferno Missiles]] (Fire) | + | * [[Inferno (Missile)|Inferno Missiles]] (Fire) |
+ | |||
+ | |||
+ | [[Category:Game Rules]] |
Latest revision as of 23:34, 30 November 2023
This article needs additional citations for verification. |
- This article is about the BattleTech rules category. For the Com Guard military formation, see Level II.
The second BattleTech introduced by FASA, Level Two represented the level of technology available in the Inner Sphere during the Star League, as well as the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units, and rules last published in BattleTech Master Rules Revised Edition, AeroTech 2: Revised Edition, and Combat Equipment. In addition to the technology of the Star League and the technical renaissance, Rules Level 2 added infantry, combat vehicles, support vehicles, conventional fighters, and aerospace fighters to tabletop games.
Contents
Rules Rules Level 1 Weapons and Equipment[edit]
- Rules Level 2 was inclusive of all Rules Level 1 equipment.
Rules Level 2 Additions to Tournament Rules Equipment[edit]
- Active Probe
- Anti-missile system
- Anti-Personnel Pod
- Artemis IV Fire Control System
- Cargo Space
- C³ master/base
- C³ slave
- C³i
- Cellular Ammunition Storage Equipment (CASE)
- ECM Suite
- Endo-Steel Internal Structure
- ferro-fibrous armor
- Double Heat Sinks
- internal combustion engine
- Light Engines
- Myomer Accelerator Signal Circuitry (MASC)
- Targeting Computer
- Triple Strength Myomer
- XL engines
- Target Acquisition Gear (TAG)
- Stealth Armor System
Rules Level 2 Additions to Tournament Rules Weapons[edit]
Physical Weapons[edit]
Ballistic Weapons[edit]
- LB-X Autocannon
- Ultra Autocannon
- Rotary Autocannon
- Autocannon Munitions
- Vehicle Flamers
- Heavy Flamers
- Light Gauss rifle
- Gauss rifle
- Heavy Gauss rifle
- Light Machine Gun
- Heavy Machine Gun
Energy Weapons[edit]
- ER Micro Laser
- ER Small Laser
- ER Medium Laser
- ER Large Laser
- Heavy Small Laser
- Heavy Medium Laser
- Heavy Large Laser
- Micro Pulse Laser
- Small Pulse Laser
- Medium Pulse Laser
- Large Pulse Laser
- Extended-Range Particle Projector Cannon (ER PPC)
Missile Weapons[edit]
- Advanced Tactical Missile Launchers
- Long Range Missile Launchers
- Medium Range Missile Launchers
- Short Range Missile Launchers
- Missile Munitions
- Narc Missile Beacon
- Narc Munitions
- iNarc Missile Beacon
- iNarc Munitions
- One Shot Missile Systems
- Rocket Launcher
Rules Level 2 Non–Tournament Rules Equipment[edit]
- N/A
Rules Level 2 Non–Tournament Rules Weapons[edit]
Category:Artillery Weapons[edit]
- Thumper Artillery Piece
- Sniper Artillery Piece
- Long Tom Artillery Piece
- Arrow IV Artillery
- Artillery munitions
Ballistic Weapons[edit]
- Vehicle Flamers (Fire)
- Heavy Vehicle Flamers (Fire)
Energy Weapons[edit]
- Flamers (Fire)
Minefields[edit]
Missile Weapons[edit]
- Field Artillery Scatterable Munitions ("Thunder"/FASCAM) Missile Munition (Mines)
- Inferno Missiles (Fire)