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Variants

  • ARC-1A
    The original Archer prototype built for the Terran Hegemony in 2458 with Primitive Technology. It was slower than the successor ARC-2R variant with a top speed of 54 km/h with the inclusion of a 255 Primitive Engine. Its loadout was somewhat similar, with the frame housing a pair of LRM-20's and 4 tons of ammunition, but only mounted two Medium Lasers, one in each fully-articulated arm for close-in defense. The inclusion of large armored access panels in the 'Mech's rear made reloading the limited ammunition stores easier. It was also protected by 16 tons of Primitive Armor. At the time, it was praised for its reliability and ease of maintenance, although in combat produced far more excess heat than the machine could handle if all weapons were fired - a similar issue carried over to the later Archer.[1] BV (2.0) = 1,269[2]
  • ARC-2K
    The 2K Archer was a modification built for the Draconis Combine in 2856, designed to increase its direct firepower capability and give it more staying power on the battlefield once it had run out of ammunition. The 'Mech replaced the LRM-20 launchers with two FarFire 15 LRM-15 launchers and removed all of the medium lasers along with some armor. They used this extra weight to add a Large Laser in each arm, and two heat sinks. Besides its use with Combine forces, this variant became common among the KungsArmé following its formation.[3] BV (1.0) = 977, BV (2.0) = 1,356[4]
  • ARC-2Rb 
    Equipped with Star League technology, the 2Rb variant of the Archer was built for SLDF Royal units starting in 2752. Built on an Endo Steel internal structure, this variant dropped one of the rear-firing medium lasers and one ton of ammunition to equip the LRM-20s with Artemis IV fire control systems and CASE. The 2Rb also used ten double heat sinks to keep the 'Mech cool. BV (2.0) = 1,705[5][6]
  • ARC-2S 
    The 2S was another modification made to allow the Archer to defend itself more easily against an enemy that managed to close range with it. Built for House Steiner in 2915, the 2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add two SRM-4 launchers, carried in either side torso along with one ton of ammunition per launcher, giving it additional short range firepower.[3] BV (1.0) = 997, BV (2.0) = 1,393[7]
  • ARC-2W 
    The 2W, introduced in 3010, was similar to the 2S model but increased its close range firepower in a different manner. Like the 2S, it mounted a pair of SRM-4 launchers but carried just one ton of ammo for them, and it retained the LRM-20 launchers. Instead the two rear firing medium lasers were removed and armor protection was reduced by three tons in order to make these modifications. This was the trademark subvariant used by the Wolf's Dragoons, built in the assembly plant aboard their space station Hephaestus Station until its destruction in 3028. Note: It was once stated by Jaime Wolf that all of the Dragoons' Archers were of this variant, but this is unconfirmed. [8] BV (1.0) = 932, BV (2.0) = 1,338[9]
  • ARC-4M 
    An upgrade using rediscovered Star League technology, the 4M was built on Calloway VI by Earthwerks in 3049 for the Free Worlds League. It used an Earthwerk Archer II Endo Steel chassis to free up weight for a number of improvements. It carried an additional half-ton of Maximillian 100 armor and utilized ten double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its twin Doombud LRM-20 launchers by adding Artemis IV fire control systems to the launchers and incorporated CASE to protect the four tons of missile ammo.[10] BV (1.0) = 1,539, BV (2.0) = 1,705[11][12]

# ARC-4M2

: A simple upgrade to the ARC-4M, this version trades the medium lasers for extended range versions. BV (2.0) = 1,742[13]
  • ARC-5R 
    Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R was introduced in 3050 and bore similarities to the 2K model of the Archer. It carried a pair of FarFire LRM-15 launchers but mounted two Victory Nickel Alloy ER Large Lasers, one in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems to the launchers and utilized twelve double heat sinks to improve waste heat dissipation. Despite being built around an Endo-Steel chassis, these improvements necessitated a decrease in armor protection by two tons.[10] BV (1.0) = 1,319[citation needed], BV (2.0) = 1,672[14][15]
  • ARC-5W 
    The 5W was an upgrade of the 2W variant, and was produced for the Wolf's Dragoons by Bowie Industries at Alarion. This was done in an orbital 'Mech repair facility which was converted into a 'Mech assembly line. Introduced in 3050, the 'Mech was upgraded with an XL Engine to save weight and used ten double heat sinks for greater heat dissipation. It retained the two LRM-20 launchers but replaced all other weaponry with one TharHes Blue SRM-4 launchers in each arm and a Doering Electronics Glowworm Narc Missile Beacon launcher in the center torso. The 5W was supplied with four tons of LRM reloads, two tons of SRM reloads, and two tons of Narc reloads, all carried in the CASE-protected side torsos.[10] BV (1.0) = 1,128[citation needed], BV (2.0) = 1,337[18][19]
  • ARC-6S 
    The 6S variant of the Archer was built in 3067 by Bowie Industries using a new Light Fusion Engine, which weighed three quarters of the mass of the original engine. The 'Mech carried two LRM-20 launchers linked to an Artemis IV fire control system, two Streak SRM-2 launchers, and two medium Lasers for close combat. As a defensive measure, the 'Mech had an ER Small Laser mounted in the rear of its head. The variant carried six tons of ammo for the LRM and two tons for the SRM, all of which were protected by CASE.[20] BV (1.0) = 1,480[citation needed], BV (2.0) = 1,694[21]
  • ARC-7C 
    This mixed tech design was produced on Terra and used the Republic of the Sphere. A 350-rated XL engine gives it a top speed of 86 km/h. Two Clan-spec LRM-20's are equipped with Artemis V Fire Control Systems, and carry two tons for each launcher in a CASE II protected bay in each torso. The medium lasers were swapped for Clan spec versions and are tied into a Targeting Computer. Fourteen double heat sinks control the heat, and it's protected by thirteen tons of armor. BV (2.0) = 2,408[23]
  • ARC-7L 
    Built for the Capellan Confederation by Earthwerks in 3067, the 7L variant of the Archer incorporated new Stealth Armor and a Guardian ECM Suite for protection against enemy electronics in addition to making the Archer harder to target. The 'Mech carried twelve and a half tons of Stealth Armor and was armed with two LRM-20 launchers and two ER Medium Lasers. The trade-off for this massive upgrade was that the 'Mech's top speed was reduced to 54 km/h. In an attempt to compensate for this, the 'Mech also had three jump jets mounted, making it capable of jumping up to ninety meters at a time. The 7L was slated to enter the Capellan Confederation Armed Forces' new Shadow Lances.[20] BV (1.0) = 1,612[citation needed], BV (2.0) = 1,920[24]
  • ARC-7S 
    The Archer 7S was an upgrade of the 6S model, and was introduced in 3070. It used Durallex Guardian Heavy Ferro-Fibrous armor with CASE in place of the Endo Steel structure used on the 6S. The 7S had two LRM-20 launchers with Artemis IV for increased missile accuracy and, for close range defense, carried a Diverse Optics ER Medium Laser and a rear facing Magna 200P Small Pulse Laser in addition to the pair of Hovertec Streak SRM-2 launchers. BV (2.0) = 1,658[25]
  • ARC-8M 
    The 8M variant of the Archer was built on an Endo Steel chassis and mixed elements of several past variants. Introduced in 3067 by Earthwerks for the Word of Blake Militia, this variant was armed with two Delta Dart LRM-15 launchers linked to Artemis IV fire control systems in either side torso and an Diverse Optics Sunbeam ER Large Laser in the center torso for long-range combat. It also mounted three Diverse Optics Sunfire ER Medium Lasers for short ranged support, one in each arm and the third in its head. This made the 8M effective at all ranges and gave it both long-range direct and indirect capabilities. The 8M was protected by thirteen and a half tons of Maximilian 100 standard armor which was better sloped in order to deflect weapons fire more easily. It carried twelve double heat sinks, and had a similar speed profile to the original Archer. Its upper body traversing assembly was improved over the original to better protect its hip actuators and its feet were redesigned to make it a more stable firing platform, whether standing or on the move. Four tons of LRM reloads were split between the side torsos and were protected by CASE.[20] BV (1.0) = 1,377[citation needed], BV (2.0) = 1,759[26]
  • ARC-9K 
    The Archer 9K, introduced in 3071, carried four new MML-5 launchers that were capable of firing both LRM and SRM ammunition. These gave the 'Mech a great deal of tactical flexibility. For long range direct fire capabilities, the 'Mech had three Light PPCs and a C3 Slave that allowed the 'Mech to share targeting data with friendly units. BV (2.0) = 1,391[27]
  • ARC-9KC 
    This Archer variant, based on the 9K, was introduced during the Dark Ages. It retained the four MML-5 launchers and two of the three Light PPCs of the earlier design, but replaced the third Light PPC and C3 Slave with a C3 Boosted Slave and an ER medium laser. BV (2.0) = 1,361[28]
  • ARC-9M 
    This variant used a Defiance 210 Light Engine, which dropped the top speed to 54 km/h, but five Improved Jump Jets were added to compensate for this lack of speed. Built in 3076, the standard weapons were replaced by a Delta Dart LRM-15 with Artemis IV FCS and an Diverse Optics ER Medium Laser in each torso, and a Defiance 250 Light PPC was mounted in each arm. Eleven tons of Light Ferro-Fibrous armor and CASE protected the 'Mech. BV (2.0) = 1,811[29]
  • ARC-9R 
    This Republic of the Sphere variant started with an ARC-4M and replaced the engine with a 280-rated Light Engine and replaced the arm mounted lasers with ER versions. The rear-firing lasers were removed entirely. A C3 Slave unit was mounted in the head. The LRM-20's were replaced by Extended LRM-15s with three tons of ammo per launcher. This ammunition was carried in CASE II protected bays in the torso. BV (2.0) = 1,668[30]
  • Archer
    A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and intended for second-line and solahma troops, the Archer C replaced all Inner Sphere weaponry with their Clan counterparts and used the weight savings to add ten more heat sinks. The Archer C mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet of ER Medium Lasers. BV (2.0) = 1,811[33]

Custom Variants

  • ARC-4M Ismail 
    Personal 'Mech of Lieutenant James Ismail of the Lexington Combat Group's 180th Dragoon Combat Group has been refit for close combat. This is achieved by dropping both the Artemis-enhanced LRM-20s for eight SRM-4 launchers, four per torso, while the two rear facing medium lasers are also removed for two forward facing Medium Pulse Lasers.[34]
  • ARC-2R Morgan 
    The Personal 'Mech of Kell Hounds commander Morgan Kell, during the Clan Invasion he had his stock ARC-2R model upgraded with recovered Star League and salvaged Clan systems. Using Clan-grade LRM-20s and Double Heat Sinks freed up weight for more armor, more LRM ammunition, Artemis IV, CASE and a Clan Active Probe in the head to enhance it's command abilities.[35]
  • Archer Wolf 
    This variant of the Archer carried Clan-spec equipment. The arms mounted ER Large Lasers, while a pair of Small Pulse Lasers covered the rear. The LRM-20s were enhanced with Artemis IV Fire Control Systems, and an ECM Suite and AMS protected against incoming fire. CASE was carried in each side torso and fifteen double heat sinks kept the 'Mech cool. BV (2.0) = 2,365[36]

Apocryphal Variants

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

From MechWarrior Online:

  • ARC-T Tempest 
    Named for Morgan Kell's pirate lover, MechWarrior Online's Archer Hero 'Mech plays to the fan rumors that Kell's Phantom Mech ability was actually just LosTech he recovered from the Periphery before his return in 3006. Identical to the standard ARC-2R in most respects, the addition on an Endo Steel frame frees up the weight for a Guardian ECM suite and two extra heat sinks, all of which are upgraded to double heat sinks boosting the Tempest's endurance.[37]

From MechWarrior 5: Heroes of the Inner Sphere Expansion Pack

  • ARC-AGC Agincourt
    Piloted by Baron Oliver Kincaid who once served with the prestigious Free World Guards before being dishonorably discharged. After that he spent some time as a mercenary serving with Nik's Cavaliers which is when he gave his Archer the name 'Agincourt'. When he was asked to explain why he chose that name he replied that it was named to remind him of how powerful the turns of fate can be, and to work hard to earn back what he once had. The Agincourt is armed with a medium laser and a SRM-6 in each arm with two tons of ammo for the SRM-6's, A Streak SRM-2 and a LRM-10 ST (Stream) are equipped in each side torso with two ton of reloads for the Streak SRM-2's and two tons of reloads for the LRM-10 ST's, a Beagle Active Probe is additionally mounted in the left torso, two Medium Pulse Lasers are mounted in the center torso, and fourteen double heat sinks keep the 'Mech cool. [38]

Apocryphal Content Ends

  1. Cite error: Invalid <ref> tag; no text was provided for refs named XTROPv5ARC
  2. MUL Profile for ARC-1A includes BV2.
  3. 3.0 3.1 Cite error: Invalid <ref> tag; no text was provided for refs named TRO3025
  4. Record Sheets: 3039 Unabridged, p. 482
  5. Record Sheets: Operation Klondike, p. 46
  6. Recognition Guide: ilClan, vol. 10, p. 24
  7. Record Sheets: 3039 Unabridged, p. 484
  8. Wolves on the Border
  9. Record Sheets: 3039 Unabridged, p. 485
  10. 10.0 10.1 10.2 10.3 Cite error: Invalid <ref> tag; no text was provided for refs named TRO3050
  11. Record Sheets: 3085 Unabridged — Project Phoenix, p. 148
  12. Recognition Guide: ilClan, vol. 10, p. 25
  13. Recognition Guide: ilClan, vol. 10, p. 26
  14. Record Sheets: 3085 Unabridged — Project Phoenix, p. 149
  15. Recognition Guide: ilClan, vol. 10, p. 27
  16. Record Sheets: 3085 Unabridged — Project Phoenix, p. 150
  17. Recognition Guide: ilClan, vol. 10, p. 28
  18. Record Sheets: 3085 Unabridged — Project Phoenix, p. 151
  19. Recognition Guide: ilClan, vol. 10, p. 29
  20. 20.0 20.1 20.2 Cite error: Invalid <ref> tag; no text was provided for refs named TROPP
  21. Record Sheets: 3085 Unabridged — Project Phoenix, p. 152
  22. Record Sheets: 3085 Unabridged — Project Phoenix, p. 153
  23. Recognition Guide: ilClan, vol. 10, p. 7
  24. Record Sheets: 3085 Unabridged — Project Phoenix, p. 154
  25. Record Sheets: 3085 Unabridged — Project Phoenix, p. 155
  26. Record Sheets: 3085 Unabridged — Project Phoenix, p. 156
  27. Record Sheets: 3085 Unabridged — Project Phoenix, p. 157
  28. Record Sheets: 3145 New Tech, New Upgrades, p. 149
  29. Technical Readout: 3085, p. 257
  30. Recognition Guide: ilClan, vol. 10, p. 31
  31. Technical Readout: 3085, p. 256
  32. Record Sheets: 3085 Unabridged — Project Phoenix, p. 160
  33. Recognition Guide: ilClan, vol. 10, p. 32
  34. Combat Manual: Mercenaries, p. 53 "Lexington Combat Group - Lieutenant James Ismail"
  35. BattleTech: Legends, p. 45 "The Succession War Era - Morgan Kell - ARC-2R Archer
  36. Record Sheets: 3085 Unabridged — Project Phoenix, p. 162
  37. MechWarrior Online Archer Sale Page
  38. MechWarrior 5: Mercenaries (ingame)