Difference between revisions of "Kooken's Reserve Militia"
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− | {{ | + | {{Update Needed|[[Shrapnel (magazine)#Issue 6|Shrapnel, issue #6]]}} |
− | | image | + | {{infoBoxMilitaryCommand |
− | | | + | | image = [[Image:Kookens_Reserve_Militia_Logo.PNG|Emblem of the Kooken's Reserve Militia]] |
− | | | + | | Designation = Kooken's Reserve Militia |
− | | | + | | formed = |
− | + | | Disbanded = | |
− | + | | Previous Designation = | |
+ | | Nickname = | ||
+ | | Affiliation = [[Federated Commonwealth]] | ||
+ | | Parent Command = [[Tamar March Militia]] | ||
+ | | Sub-Command = | ||
}} | }} | ||
− | The '''Kooken's Reserve Militia''' was one of the defending forces of [[Kooken's Pleasure Pit]].<ref name=OTPRC>''Operational Turning Points: Red Corsair'', pp. 8, | + | The '''Kooken's Reserve Militia''' was one of the defending forces of [[Kooken's Pleasure Pit]].<ref name=OTPRC>''Operational Turning Points: The Red Corsair'', pp. 8, 19–20: Information on the Battle with Red Corsairs on Kooken's Pleasure Pit</ref> |
==History== | ==History== | ||
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==Officers== | ==Officers== | ||
{| class="wikitable" | {| class="wikitable" | ||
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! scope="col" width="220" style="background: #dedede;" | Rank | ! scope="col" width="220" style="background: #dedede;" | Rank | ||
! scope="col" width="220" style="background: #dedede;" | Name | ! scope="col" width="220" style="background: #dedede;" | Name | ||
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==Composition History== | ==Composition History== | ||
===3055=== | ===3055=== | ||
− | Unknown | + | Unknown. |
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+ | <div class="gamerules"> | ||
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==Rules== | ==Rules== | ||
− | When randomly determining experience levels, increase the result of every third roll by +1. When facing a Clan force, the Reserve Militia receives a –2 penalty to all Initiative Rolls. When fighting bandits, they may use the Off-Map Movement special ability (see p. 192, | + | When randomly determining experience levels, increase the result of every third roll by +1. When facing a Clan force, the Reserve Militia receives a –2 penalty to all Initiative Rolls. When fighting bandits, they may use the Off-Map Movement special ability (see p. 192, ''Tactical Operations'').<ref name=OTPRC/> |
</div> | </div> | ||
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==Bibliography== | ==Bibliography== | ||
− | * ''[[Operational Turning Points: Red Corsair]]'' | + | * ''[[Operational Turning Points: The Red Corsair]]'' |
+ | |||
[[Category: Federated Commonwealth Militia Commands|Tamar March Militia, Kooken's Reserve]] | [[Category: Federated Commonwealth Militia Commands|Tamar March Militia, Kooken's Reserve]] | ||
[[Category:Lyran Militia Commands|Tamar March Militia, Kooken's Reserve]] | [[Category:Lyran Militia Commands|Tamar March Militia, Kooken's Reserve]] |
Latest revision as of 14:27, 4 August 2023
This article needs to be updated with material from Shrapnel, issue #6. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
Kooken's Reserve Militia | |
Affiliation | Federated Commonwealth |
Parent Command | Tamar March Militia |
The Kooken's Reserve Militia was one of the defending forces of Kooken's Pleasure Pit.[1]
Contents
History[edit]
Clan Invasion[edit]
Prior to the Clan Invasion, the Kooken Reserve Militia was filled with retired LCAF officers who found they liked life on Kooken during their service and returned there. The Clan invasion shifted the border of the Federated Commonwealth farther into the Lyran interior making the Reserve Militia became a much more important force.
Periodic Clan raids where suffered by the planet, but the regular AFFC forces (or mercenaries) took the first line with the Militia never being called.
Its first and last notable action on July 3055 was against the Red Corsair's pirates. The raiders first forced the battalions of the First Robinson Rangers RCT into a near-routed retreat and then went to shatter the militia unit as the raiders quickly subdued them without giving time to the Grave Walkers to arrive to help them.[1]
Officers[edit]
Rank | Name | Command | |
---|---|---|---|
Commanding Officers of the Kooken's Reserve Militia | |||
Kommandant | Nelson Geist | 3055[1] |
Tactics[edit]
Unknown.
Composition History[edit]
3055[edit]
Unknown.
Rules[edit]
When randomly determining experience levels, increase the result of every third roll by +1. When facing a Clan force, the Reserve Militia receives a –2 penalty to all Initiative Rolls. When fighting bandits, they may use the Off-Map Movement special ability (see p. 192, Tactical Operations).[1]