Difference between revisions of "Free Worlds League Military"
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===League Units=== | ===League Units=== | ||
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|align="center "|[[15th Marik Militia]]<br />[[18th Marik Militia]]<br />[[20th Marik Militia]]<br />[[23rd Marik Militia]]<br />[[25th Marik Militia]]<br />[[30th Marik Militia]]<br />[[31st Marik Militia]]<br />[[34th Marik Militia]] | |align="center "|[[15th Marik Militia]]<br />[[18th Marik Militia]]<br />[[20th Marik Militia]]<br />[[23rd Marik Militia]]<br />[[25th Marik Militia]]<br />[[30th Marik Militia]]<br />[[31st Marik Militia]]<br />[[34th Marik Militia]] | ||
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===Provincial Units=== | ===Provincial Units=== |
Revision as of 15:00, 17 March 2011
The Free Worlds League Military (FWLM) is exactly what it says it is: the armed forces of the Free Worlds League. With the dissolution of the League in 3078, the FWLM was similarly dissolved.
Contents
Organization
For much of its history, the FWLM operated its units independently, but the Fourth Succession War and Andurien Secession taught them the value of using combined-arms tactics. To that end, different types of units were organized into one unit and ordered to work together. While this did not result in the teamwork of the Defenders of Andurien or the sheer numbers and tactical flexibility of a Regimental Combat Team, it was better than what came before.
Command
Parliament
According to the original charter of the Free Worlds League, command of the FWLM rests with Parliament. In times of war, Parliament was meant to give temporary command to a Captain-General. In practice, the only control Parliament has had over the military since the onset of the Succession Wars was through funding allocation.
Captain-General
Practical command of the FWLM has rested with the Captain-General for centuries. Originally a position that was purely military power, the position of Captain-General has accumulated power since the creation of the League. Originally, a Captain-General was appointed by Parliament to command the military during a war, and power returned to Parliament during peacetime. Disastrous command of the FWLM by individuals who were not of House Marik led to the right of first refusal being bestowed upon the Mariks. With a hereditary claim on the position, House Marik cemented its importance by ensuring that only a Marik Captain-General would be recognized as the legal representative of the Free Worlds League on the Star League Council, giving the position political power for the first time.
The position of Captain-General was later made permanent by Resolution 288. After the fall of the Star League, with the onset of the First Succession War, Resolution 288 was passed, which enabled the Captain-General to stay in power "for the duration of the emergency." With no definition of "the emergency," the position has even outlived the Free Worlds League, with no less than three different successors laying claim to the title.
Militarily, the Captain-General is the titular head of the FWLM. He or she is allowed to direct the military as seen fit, although Parliament has passed legislation to restrict the Captain-General's activities. In fact, the power of the Captain-General has waxed and waned since the onset of the Succession Wars.
League Central Coordination and Command
The League Central Coordination and Command (LCCC) is the military bureaucracy that is responsible for the FWLM. Composed of seven individuals and headquartered on Marik, the LCCC controls logistics, planning, and captured territories. While some of the responsibilities of the members of the LCCC have changed over the years, positions include the Minister of Defense, Director of Military Intelligence, Chief Armorer, and Quartermaster General.
Marshals
Border regions are commanded by Marshals. There are four border regions of varying sizes. Unless otherwise directed by the Captain-General or LCCC (and even then, in some cases), Marshals command the regions with which they have been entrusted.
Units
The various brigades of the FWLM are classified as either "League" units or "provincial" units. League units are beholden only to the Captain-General and are supported directly by the LCCC. Provincial units often report to the leader of their home province, though they must also answer to the Captain-General. Provincial units are generally supported by their home province, though the LCCC provides some support. Links to units (existant as of 3059) are provided.
League Units
Atrean Dragoons | ||
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The Atrean Dragoons are a command of the Free Worlds League Military. | ||
1st Atrean Dragoons 11th Atrean Dragoons 12th Atrean Dragoons |
Atrean Hussars | |
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The Atrean Hussars were formed as a experiment by Captain-General Samuel Marik to try and get around the restrictions of the Home Defense Act. Despite their direct loyalty to the Captain-General, their relatively young age and the poor performance of the Atrean Hussars have led to the unit being close to disbandment for most of its existence. | |
Atrean Hussars |
Free Worlds Guards | |
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Long considered the premier units of the FWLM, the Free Worlds Guards jealously guarded that reputation following the creation of the Knights of the Inner Sphere. | |
1st Free Worlds Guards 2nd Free Worlds Guards 3rd Free Worlds Guards |
Free Worlds Legionnaires | |
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Created from the ashes of the Defenders of Andurien after the Andurien Secession, the Free Worlds Legionnaires were carefully vetted to ensure loyalty to the Free Worlds League as a whole. They also inherited the tradition of combined-arms warfare from the Defenders. | |
100px | 1st Free Worlds Legionnaires 2nd Free Worlds Legionnaires 3rd Free Worlds Legionnaires 4th Free Worlds Legionnaires 5th Free Worlds Legionnaires 6th Free Worlds Legionnaires 7th Free Worlds Legionnaires 8th Free Worlds Legionnaires |
Knights of the Inner Sphere | ||
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Created by Captain-General Thomas Marik in 3055, the Knights of the Inner Sphere were meant to reintroduce chivalry to the Inner Sphere. Becoming the most prestigious unit in the League during the False Thomas' reign, the Knights boasted both some of the most elite troops in the FWLM and high levels of advanced equipment, including a number of new 'Mech designs reserved exclusively for their use only. Both regiments were wiped out during the Jihad. | ||
1st Knights of the Inner Sphere 2nd Knights of the Inner Sphere |
Marik Militia | ||
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Created along with the Free Worlds League, the Marik Militia is the largest brigade in the FWLM. Forming the backbone of the Free Worlds League Military, it contains regiments whose experience range from green to elite. As of 3067, there were sixteen regiments in the Marik Militia brigade, making it one of the largest formations in the Inner Sphere. | ||
100px | 1st Marik Militia 2nd Marik Militia 4th Marik Militia 5th Marik Militia 6th Marik Militia 9th Marik Militia 10th Marik Militia 13th Marik Militia |
15th Marik Militia 18th Marik Militia 20th Marik Militia 23rd Marik Militia 25th Marik Militia 30th Marik Militia 31st Marik Militia 34th Marik Militia |
Provincial Units
Andurien Rangers | |
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With the collapse of the League during the Blakist Jihad, the Duchy of Andurien formed their own new provincial force, the Andurien Rangers, around defecting units from the Free Worlds Legionnaires.[1] | |
1st Andurien Rangers 2nd Andurien Rangers 3rd Andurien Rangers |
Defenders of Andurien | |
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The Defenders of Andurien were the original provincial military force of the Duchy of Andurien, eliminated following the end of the Andurien Secession. Some former members of the Defenders (after an extensive background check by SAFE) formed the core of the Free Worlds Legionnaires, insuring the Defenders' emphasis on combined-arms operations lived on. | |
1st Defenders of Andurien 2nd Defenders of Andurien 3rd Defenders of Andurien 4th Defenders of Andurien 5th Defenders of Andurien 6th Defenders of Andurien |
Marik Guard
The provincial force of the Marik Commonwealth, the Marik Guard was destroyed during the Fourth Succession War.
Fusiliers of Oriente | ||
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The Fusiliers of Oriente are the more prestigious of the Grand Duchy of Oriente's provincial forces. | ||
Ducal Guard 1st Fusiliers of Oriente 2nd Fusiliers of Oriente 3rd Fusiliers of Oriente 4th Fusiliers of Oriente 5th Fusiliers of Oriente |
Oriente Hussars | |
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The Oriente Hussars are the less prestigious brigade of the Oriente military forces. | |
Insigia of Oriente Hussars | 1st Oriente Hussars 2nd Oriente Hussars 3rd Oriente Hussars 4th Oriente Hussars 5th Oriente Hussars 6th Oriente Hussars |
Orloff Grenadiers | |
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The provincial regiments of the Duchy of Orloff, the Orloff Grenadiers are synonymous with competence. Orloff takes great pride in its troops, with an initiation ritual that binds them together. Ironically, theirs was one of the loudest voices against Thomas Marik's attempts to centralize power and unify the FWLM because it would have meant giving up many of their traditions. | |
1st Orloff Grenadiers 6th Orloff Grenadiers 8th Orloff Grenadiers |
Protectorate Guard | |
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The The Protectorate Guard form the provincial forces of the Border Protectorate. Not to be mistaken for the Protectorate, loyal to Anton Marik. | |
100px | Iron Guard Steel Guard |
Regulan Hussars | |
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The Regulan Hussars were formed from the military of the Principality of Regulus. They often opposed the Captain-General's control. The famed Rolling Thunder company is part of the 1st Regulan Hussars. | |
1st Regulan Hussars 2nd Regulan Hussars 4th Regulan Hussars 5th Regulan Hussars 9th Regulan Hussars |
Silver Hawk Irregulars | |
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The Silver Hawk Irregulars were the provincial force of the Silver Hawks Coalition. Much like the coalition itself, the regiment's status depended on the world that was responsible for supporting it, with some worlds providing the dregs of society and others their best and brightest. They benefited the most from Thomas Marik's reforms, as their training and equipment was generally upgraded and evened out. The Irregulars were shattered during the Jihad. The Irregulars were resurrected in May of 3137 by Captain-General Anson Marik of the Marik-Stewart Commonwealth to oppose the offensive by the Lyran Commonwealth. They have so far lived up to the "Irregular" part of their moniker by employing irregular tactics against their better-equipped enemies. | |
100px | Falcons Gryphons |
Sirian Lancers | |
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The Sirian Lancers, provincial force of the Sirian Concordance, has had a disproportionate effect on the history of the Free Worlds League since the end of the Fourth Succession War. Janos Marik's decision to preemptively withdraw left the worlds of the Concordance in the hands of the nascent Federated Commonwealth. When Thomas Marik launched Operation Guerrero in 3057, it stopped short of reclaiming those worlds. When an insane ComStar Precentor, Alisendar Gyrn, took control of Sirius and Procyon, the Lancers threatened to invade, with or without support from the LCCC. They decided to aid the three regiments, who liberated the worlds to find "reeducation camps" and other atrocities. Angry at the Captain-General and the LCCC for not liberating their homeworlds sooner, the Lancers all but went their own way. In 3068, the Lancers attacked Skye, sparking the incident that led to war with Skye Province. Soon afterward, the Lancers defected to the Word of Blake Militia. | |
Insignia of the Sirian Lancers | 1st Sirian Lancers 2nd Sirian Lancers 3rd Sirian Lancers |
Stewart Dragoons | |
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The military force of the Stewart Commonality, the Stewart Dragoons consist of two decently-equipped regiments. | |
Home Guard Juggernaut |
FWL WarShip Fleet
3059[2]
The Public Fleet
- FWLS Impavido - Impavido-class Destroyer
- FWLS Janos Marik - Impavido-class Destroyer
- FWLS Tirana - Zechetinu-class Corvette
- FWLS Menelaus - Agamemnon-class Heavy Cruiser
The Secret Fleet
- FWLS Liberty - Vincent-class Corvette
- FWLS Karelia - Zechetinu-class Corvette
- FWLS Attica - Zechetinu-class Corvette
- FWLS Raven - Essex-class Destroyer
- FWLS Schrack - Essex-class Destroyer
- FWLS Olympic - Aegis-class Cruiser
Vessels undergoing Trials
- FWLS Sparta - Zechetinu-class Corvette
- FWLS Phrygia - Impavido-class Destroyer
- FWLS Aineas - Agamemnon-class Heavy Cruiser
Military Academies
Allison MechWarrior Institute
Located on New Olympia, within the Marik Commonwealth, cadets of AMI nurture a rivalry with those of the neighboring Lloyd Marik-Stanley Aerospace School. Specializing in training MechWarriors, AMI reserves ten percent of each incoming class for scions of Dispossessed MechWarriors.
Lloyd Marik-Stanley Aerospace School
Fewer than two hundred miles away from the Allison MechWarrior Institute, LMS cadets are fiercely competitive with their ground-bound rivals. In addition to training aerospace pilots, LMS has a supplementary curriculum that trains DropShip and JumpShip pilots as well.
Princefield Military Academy
The premier training center for the Duchy of Oriente, Princefield cadets are cutthroat in their competition due to the fact that only the top twenty percent of each class graduates to MechWarrior training after eighteen months of military history, strategy, and tactics. Despite the fact that it is not in their home province, many members of House Marik graduated from Princefield after Janos graduated in 2979.
Hero Training Institute
Founded in 2989 on the planet Maxwell, the Hero Training Institute offers those with no legitimate reason to become a MechWarrior the chance to become such a hero. While the quality of the training is poor, HTI offers a real opportunity to those who would otherwise not have one.
Legionary Training Academy
The Legionary Training Academy was originally the principal training centers for those hailing from the Duchy of Andurien. After Andurien lost its bid to secede in the 3030s, its military academy was taken over by the LCCC and federalized. The graduates of LTA then began to fill the ranks of the Free Worlds Legionnaires.
Orloff Military Academy
Except for the members of the Orloff family, entrance is granted only through invitation. The Academy offers only Mechwarior MOS but also provides advandeced courses in leadership and strategy for the use in combined arms operations.
Military Ranks
Rank | Insignia |
---|---|
Private | |
Private, First Class | |
Corporal | |
Sergeant | |
Staff Sergeant | |
Master Sergeant | |
Sergeant Major | |
Lieutenant, Junior Grade | |
Lieutenant, Senior Grade | |
Captain | |
Force Commander | |
Lieutenant Colonel | |
Colonel | |
General | |
Marshal | |
Captain-General |
Weapon/Item(introduced)
- BattleMech Axe - 3030
- BattleMech Hatchet - 3030
- MRM - 3064
- Rocket Launcher-10 - 3067
- Rocket Launcher-15 - 3067
- Rocket Launcher- 20 - 3067
- Streak SRM 2 - 3035
- Streak SRM 4 - 3059
- Streak SRM 6 - 3059
- LB 2-Х AC - 3060
- LB 5-X AC - 3060
- LB 10-X AC - 3040
- LB 20-X AC - 3060
- Rotary Autocannon/2 - 3067
- Rotary Autocannon/5 - 3067
- Ultra AC/2 - 3057
- Ultra AC/5 - 3040
- Ultra AC/10 - 3057
- Ultra AC/20 - 3060
- Light Gauss Rifle - 3056
- Gauss Rifle - 3040
- Heavy Gauss Rifle - 3066
- Small Pulse Lasers - 3039
- Med.Pulse Lasers - 3039
- Large Pulse Lasers - 3039
- ER Small Lasers - 3058
- ER Medium Lasers - 3058
- ER Large Laser - 3039
- ER PPC - 3039
- Double Heat Sinks - 3045
- Ferro-Fibrous Armor - 3045
- MASC - 3040
- CASE - 3045
- Anti-Missile System - 3045
- Beagle Active Probe - 3047
- Guardian ECM - 3047
- Triple-Strength Myomer - 3060
- Pod (Omni) Technology - 3058
- A-Pod - 3057
- BattleMech Sword - 3060
- Light Engine - 3067
- XL Engine - 3045
- Artemis IV FCS - 3035
- Targeting Computer - 3067
- C3 System (Master & Slave) - 3060
- Improved C3 Computer - 3067
- Narc Missile Beacon - 3035
- Improved Narc Missile Beacon - 3067
- Stealth Armor - 3067
- Endo-Steel Internal Structure - 3042
- Internal Structure - 3042