Difference between revisions of "Operation RAT"
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: '''Defender''': [[4th Confederation Reserve Cavalry]], [[Trimaldi's Secutors]] | : '''Defender''': [[4th Confederation Reserve Cavalry]], [[Trimaldi's Secutors]] | ||
: '''Outcome''': As the First Screaming Eagles and their Garrison Force auxiliaries landed, the Fourth Reserve Cavalry faded into the jungle to begin a hit and run campaign against them. Every time the Screaming Eagles attempted a counterattack, the Fourth would fade back into the jungles, their knowledge of the local terrain allowing them to disappear before the AFFS mercenaries struck. This enraged the ground commander of the Screaming Eagles, and when the Fourth was finally located, pinned, and forced to surrender, he took his revenge. He ordered his men to weld the surviving Mechwarriors into their cockpits, and then shoved the 'Mechs into the swollen Canton River. Arriving to the scene too late to save the hapless Capellan soldiers, the commander of the Garrison Force demanded that the Screaming Eagles CO surrender to be held at court-martial. At first, he hesitated, but as one by one his men surrendered, he allowed himself to be taken into custody. The First Screaming Eagles suffered a great deal of fallout for this war crime.<ref>''NAIS The Fourth Succession War Military Atlas Volume 1'', p. 34</ref> | : '''Outcome''': As the First Screaming Eagles and their Garrison Force auxiliaries landed, the Fourth Reserve Cavalry faded into the jungle to begin a hit and run campaign against them. Every time the Screaming Eagles attempted a counterattack, the Fourth would fade back into the jungles, their knowledge of the local terrain allowing them to disappear before the AFFS mercenaries struck. This enraged the ground commander of the Screaming Eagles, and when the Fourth was finally located, pinned, and forced to surrender, he took his revenge. He ordered his men to weld the surviving Mechwarriors into their cockpits, and then shoved the 'Mechs into the swollen Canton River. Arriving to the scene too late to save the hapless Capellan soldiers, the commander of the Garrison Force demanded that the Screaming Eagles CO surrender to be held at court-martial. At first, he hesitated, but as one by one his men surrendered, he allowed himself to be taken into custody. The First Screaming Eagles suffered a great deal of fallout for this war crime.<ref>''NAIS The Fourth Succession War Military Atlas Volume 1'', p. 34</ref> | ||
− | Meanwhile, the Second Screaming Eagles pursued Trimaldi's Secutors through the Blue Dragon Mountains but were bogged down by the terrain and by the Secutors' surprising skills. The Second Screaming Eagles' commander had Garrison Force infantry airdropped to block the Secutors, with the intent that he would link up with them in a matter of hours. The infantry were able to accomplish this objective, but the Second Screaming Eagles were over six days late late due to suicide attacks by a Capellan tank unit. This ensuing delay resulted in over seventy-five percent casualties for the Garrison Force infantry. Though the Second Screaming Eagles were found not at fault, this delay, along with the war crimes committed by the First, did much to tarnish their previously-good reputation.<ref>''NAIS The Fourth Succession War Military Atlas Volume 1'', p. 35</ref> | + | :Meanwhile, the Second Screaming Eagles pursued Trimaldi's Secutors through the Blue Dragon Mountains but were bogged down by the terrain and by the Secutors' surprising skills. The Second Screaming Eagles' commander had Garrison Force infantry airdropped to block the Secutors, with the intent that he would link up with them in a matter of hours. The infantry were able to accomplish this objective, but the Second Screaming Eagles were over six days late late due to suicide attacks by a Capellan tank unit. This ensuing delay resulted in over seventy-five percent casualties for the Garrison Force infantry. Though the Second Screaming Eagles were found not at fault, this delay, along with the war crimes committed by the First, did much to tarnish their previously-good reputation.<ref>''NAIS The Fourth Succession War Military Atlas Volume 1'', p. 35</ref> |
====[[Arboris]]==== | ====[[Arboris]]==== |
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Operation RAT | |||||||||
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Part of Fourth Succession War | |||||||||
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Factions | |||||||||
Attacker Federated Suns |
Defender Capellan Confederation |
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Conditions | |||||||||
Normal |
Wave 1
The Federated Suns launched Wave One with the following objectives in mind:
- Secure worlds for leapfrogging territorial expansion
- Cripple the Capellan command and control structure
- Destroy or neutralize the most powerful CCAF units
Aldebaran
- Attackers: Fourth Deneb Light Cavalry RCT, Fourth Davion Guards RCT and the Redfield Renegades
- Defender: Warrior House Ijori and 16 regiments of armor and infantry
- Outcome: The Fourth Davion Guards, reinforced by armor and infantry regiments, engaged the first battalion of Warrior House Ijori and drove them through the town of Chouchu into their hidden DropShips, sustaining only minimal casualties. The Fourth Deneb Light Cavalry was not so fortunate in their engagement of the House's second battalion. The CCAF forced the Fourth Deneb around the southern continent, until House Ijori managed to intercept an order to withdraw meant for the Redfield Renegades. Acting on this information, the commanding officer of the Ijori second battalion was able to ambush the retreating Renegades around their DropShips. Unfortunately, Davion reinforcements arrived on site and surrounded the Ijori forces. When asked to surrender, the Warrior House declined and fought to the last man. The Renegades redeployed to reinforce the invasion efforts of AFFS forces on Liao.[1]
Liao
- Attackers: 33rd Avalon Hussars RCT, the Blue Star Irregulars, and the Redfield Renegades
- Defender: Warrior House Lu Sann, First Confederation Reserve Cavalry, Vincent's Commandos, and the Capellan Hussars
- Outcome: During the First Wave, AFFS troops invaded Liao with the support of all three Blue Star Irregulars regiments, dropping unopposed onto the planet's surface. The 1894th Light Horse Regiment of the Blue Star Irregulars met and defeated Vincent's Commandos after a short battle, while the Thirty-third Avalon Hussars defeated the First Confederation Reserve Cavalry and forced it to retreat towards the Avatars of Painful Death and 21st Rim Worlds, who were making preparations to assault Warrior House Lu Sann inside the Forbidden City. The First Reserve Cavalry attacked the 21st Rim Worlds and was quickly repulsed, but managed to lure them into a trap set by the Capellan Hussars' second regiment. While the Rim Worlds was able to withdraw, they lost their commanding officer in the action. Meanwhile, the Avatars of Painful Death were able to engage and destroy the first battalion of Warrior House Lu Sann. The Avalon Hussars tried to link up with Blue Star Irregular forces, but were hindered by the Reserve Cavalry. House Lu Sann special forces infantry launched a raid behind the lines of the AFFS forces and caused further chaos. Only when the Redfield Renegades arrive did the tides of battle change in favor of the Federated Suns. The Renegades dropped behind House Lu Sann and entered the Forbidden City, unopposed. The Forbidden City lost, all remaining CCAF forces chose to retreat. The Capellan Hussars, the remaining battalion of House Lu Sann, and the last battalion of the Reserve Cavalry were all that managed to depart. As a reward for their success, the Renegades were left to garrison the world while the other AFFS forces redeployed to attack Genoa.[2]
Algol
- Attackers: Third Davion Guards RCT and the 71st Light Horse Regiment, Eridani Light Horse
- Defender: First Ariana Fusiliers
- Outcome: The invasion of Algol began with several aerospace skirmishes between the Guards' aerowing and scattered CCAF fighters, which were quickly destroyed by the more organized AFFS wing. Feeling that the level of resistance was relatively low, the Guards commander had his aerospace fighters rearm for ground attack and probed a location where he believed the Ariana Fusiliers' aerospace units were based. The Guards' aerowing caught the Fusilier fighters on the ground and were able to destroy them entirely. Now clear of any aerial opposition, the Seventy-first Light Horse made planetfall outside the spaceport of Groffer's Toil and behind the Fusiliers' battlelines. The second battalion of the Fusiliers, not expecting this to be the Light Horse's landing zone, was annihilated when they tried to launch a rear assault on the Seventy-first's column moving on the spaceport. Meanwhile, the Third Davion Guards caught the Fusiliers' first battalion, led by Tormana Liao, outside the city of Schan and tore into them with ferocity. A brutal fight culminated in the complete destruction of the Fusiliers' headquarters as the Guards overwhelmed their position and called in a danger-close artillery barrage. Tormana Liao was killed and the remaining third battalion of the Ariana Fusiliers quickly retreated offworld. [3]
New Hessen
- Attackers: First and Second New Ivaarsen Chasseurs
- Defender: First and Second New Hessen Irregulars
- Outcome: As New Hessen was a popular training ground that hosted multiple CCAF 'Mech regiments at a time, the AFFS forces carefully timed their invasion to take place when only two units, the First and Second New Hessen Irregulars, were planetside. Despite their intimate knowledge of the terrain, the First Irregulars made an error by selecting open terrain to engage the invaders. Though they hoped to outmaneuver the 'Mech forces, they were pinned in place by AFFS aerospace units, and were annihilated once the 'Mechs of the First Chasseurs closed with them. The Second Irregulars chose to fight in the planetary capital against the Second Chasseurs, but again miscalculated, as this was the regimental specialty of the Second Chasseurs, who left the defenders no chance of achieving victory. Only one battalion of Irregulars, along with a handful of conventional forces, survived to make an escape offworld. [4]
Pleione
- Attackers: The Screaming Eagles
- Defender: Third Battalion, McCrimmon's Light Cavalry
- Outcome: Screaming Eagle aerospace fighters surprised most of the Third Battalion in the open, wiping out an entire company. Survivors were able to retreat to a converted Star League fortress built into a tabletop mountain that the CCAF had nicknamed "Thunder Rock." There, they mounted a staunch defense for the better part of three weeks. Finally, the Screaming Eagles airdropped a battalion of 'Mechs on the top of the mountain and were able to enter the complex. Fierce fighting ensued, but the Screaming Eagles had surprised the Light Cavalry. Another company was eliminated when they attempted to flee through an exit in the mountain's side, and the remaining Light Cavalry surrendered to the invaders. Two battalions of Eagles were left to garrison Pleione, while the others redeployed to support the invasion of Gan Singh.[4]
Poznan
- Attackers: Gamma and Delta Regiments, Twelfth Vegan Rangers
- Defender: 6 Planetary Militia Regiments
- Outcome: The 12th Vegan Rangers were able to empower the planet's oppressed ethnically Hispanic population in their fight against the Capellan ruling class. Their help, combined with the lack of any real 'Mech resistance, allowed the Rangers to easily take the planet with minimal losses. [4]
St. Andre
- Attackers: Davion Light Guards RCT, Alpha and Beta Regiments, Twelfth Vegan Rangers.
- Defender: Justinia's Cuirassiers, Cochraine's Goliaths, First Battalion, Blackwind Lancers
- Outcome: While the AFFS units were able to make planetfall unopposed, Beta Regiment was quickly engaged by the Blackwind Lancers and requested assistance from Alpha. Seeing Alpha Regiment moving to support its sister, Justinia's Cuirassiers struck them mid-movement, turning the battle into an escalating melee. Alpha was reinforced by the Davion Light Guards and Beta Regiment and their combined effort broke the Cuirassiers' back, forcing their commanding officer to surrender. While the battle between the Cuirassiers and the Rangers raged, the Blackwind Lancers attempted a strike on the AFFS base camp, but were quickly repulsed by elements of the Light Guards who had been left to guard the site. Their surrender allowed the AFFS to secure the CCAF headquarters and capture Capellan radio frequency and encryption data, which were then utilized to lure Cochraine's Goliaths into a trap. While the two forces were equally matched, and the fighting brutal, the AFFS units eventually forced the Goliaths to surrender, securing the planet.[5]
Shensi
- Attackers: 1st Davion Guards RCT
- Defender: Planetary Militia forces
- Outcome: While the Shensi militia put up a fierce and determined fight, their fates were sealed from the beginning. The First Davion Guards quickly secured the planet after beating them into submission.[6]
Styk
- Attackers: 20th Avalon Hussars RCT, Davion Heavy Guards RCT
- Defender: Third Battalion, 4th Confederation Reserve Cavalry, Warrior House Fujita
- Outcome: Thanks to the interference of the MIIO, the defenders lost most of their effective aerospace defenses to sabotage. The remaining aerospace fighters had no chance against the invading Davion forces and were quickly rendered a non-threat. The Twentieth Avalon Hussars set a trap for the Fourth CRC and managed to encircle them. After two attempts to break the encirclement, the Cavalry was forced to surrender. The elite infantry of Warrior House was outmatched and slaughtered by the 'Mechs and combined arms of the Davion Heavy Guards. As the remaining Capellan forces began their withdrawal from the planet, they boarded DropShips that had been sabotaged by MIIO operatives. The resulting catastrophic failures generated losses that were horrendous among the CCAF. The Tao 'Mechworks (the Capellan Confederation's third-largest 'Mech manufacturer at this time) was secured without damage.[6]
Wave 2
The focus of the second wave was on Tikonov, as it was the capital world of the Tikonov Commonality, a major economic power for the Confederation, and held the capacity to harbor several 'Mech regiments that could counterattack the Federated Suns' advance. Also noted was that the leader of the Commonality, Pavel Ridzik, held a major base on the planet. AFFS planners hoped that the seizing of this world, and the possible capture of Ridzik, would bring the Commonality down in one fell swoop, significantly weakening Capellan military resistance across the theater.[7]
Tikonov
- Attackers: First, Second, Third, Fourth, Fifth, Sixth, Seventh, and Eighth Crucis Lancers RCTs
- Defender: "Night Riders" deep-space interdiction unit, MacGregor's Armored Scouts, Fourth Tau Ceti Rangers, Hamilton's Highlanders, 2nd Ariana Fusiliers, Ariana Grenadiers, First Chesterton Voltigeurs, 2nd Chesterton Voltigeurs, 3rd Chesterton Voltigeurs, approximately eighty Tikonov Planetary Militia armor and infantry regiments
- Outcome: Before the AFFS task force could make planetfall, they were faced with The Night Riders, an interdiction unit consisting of a Vengeance-class DropShip Carrier, two Union CV-variant DropShips and seventy aerospace fighters. Though the Lancers sustained significant fighter losses, no AFFS DropShips were destroyed, and all were able to safely land at their respective dropzones. Outside the port city of Bulun, the Seventh Crucis Lancers fought against MacGregor's Armored Scouts and their attached planetary militia battlegroup, which consisted of numerous armor and infantry regiments. The battle was fierce, but eventually the majority of the Armored Scouts were destroyed during a failed attack against the Seventh's headquarters company. Their 'Mech support defeated, the remaining CCAF forces subsequently surrendered. The Eighth Crucis Lancers met the Fourth Tau Ceti Rangers' battlegroup at the city of Kazan. After several days of brutal fighting, the Rangers ignored a final order from Ridzik to fight to the last man and retreated from Tikonov in their own DropShips. Without the support of their 'Mechs, the militia units's defenses quickly crumbled. The Eighth secured Kazan and pushed to link up with the Sixth to complete their new task: secure the planet's capital, Tikograd.
- Defending the capital city were Hamilton's Highlanders, elements of Stapleton's Iron Hand, and numerous militia support units. Knowing that these forces were dug in and ready behind the city's massive walls, the Lancers launched an intense artillery barrage that targeted those defenses. Several breaches were created, allowing AFFS forces to establish a beachhead in the administrative and residential sectors of Tikograd, but the Lancers were slowed as they were forced to deal with the minefields laid behind them. Knowing that Ridzik had threatened to destroy the industrial sector of Tikograd if it was attacked, they launched distracting strikes on the other two sectors while the Seventh combat dropped into the industrial sector to secure it. In spite of Ridzik anticipating this move, as well as some nearly-fatal errors on the part of AFFS command, the sector was eventually secured, the Highlanders destroyed, and Ridzik forced to flee the planet. Without their leader, Tikograd quickly surrendered unconditionally.
- Elsewhere on the planet, the First Crucis Lancers fought against the Second Ariana Fusiliers and their battle group at the city of Karaganda. They inflicted heavy losses and forced the remaining Fusiliers to retreat from the planet. At Gizhiga, the Second defeated the Ariana Grenadiers after a fierce battle and captured all survivors. The Third Lancers overcame the forces headed by the First Chesterton Voltigeurs at New Moscow while the Fourth Crucis Lancers vanquished the Second Voltigeurs through intense jungle combat outside Ulan and the Fifth easily crushed the Third Voltigeurs at Tselinagrad. While control of Tikonov was not complete, all of the major objectives of the initial invasion had been achieved successfully.[7]
Tsitsang
- Attackers: 1st Davion Guards RCT
- Defender: Planetary Militia forces
- Outcome: The First Davion Guard were able to eliminate all resistance and secure Tsitsang with minimal losses.[8]
Genoa
- Attackers: 33rd Avalon Hussars RCT, Blue Star Irregulars
- Defender: Planetary Militia forces
- Outcome: Planet easily secured by AFFS forces with minimal losses.[8]
Gan Singh
- Attackers: The Screaming Eagles, Fourth Garrison Force (six regiments of Davion occupation troops)
- Defender: Planetary Militia forces
- Outcome: Planet secured by AFFS forces with minimal losses.[8]
Buchlau
- Attackers: Gamma and Delta Regiments, Twelfth Vegan Rangers, First Garrison Force
- Defender: Planetary Militia forces
- Outcome: Planet secured by AFFS forces with minimal losses.[8]
Hunan
- Attackers: 1st Aragon Borderers; Delta Company, Davion Light Guards
- Defender: Freemont's Cuirassiers
- Outcome: Despite the initial heavy losses that the Borderers sustained when engaging the numerous Marauders of the Cuirassiers, Delta Company's timely arrival and use of superior tactics led to the CCAF unit being outflanked and ultimately defeated. The planet was secured for AFFS forces after their surrender.[8]
Zurich
- Attackers: Fourth Deneb Light Cavalry RCT
- Defender: First Battalion, Trimaldi's Secutors
- Outcome: Though he faced his disinherited daughter on the field of battle, the commanding officer of the Fourth Deneb Light Cavalry was easily able to crush the Capellan forces with superior numbers and training. His daughter survived the defeat and fled the planet with the remaining company of 'Mechs under her command.[8]
Ningpo
- Attackers: Third Davion Guards RCT
- Defender: First Battalion, McCrimmon's Light Cavalry; Marion's Highlanders of the Northwind Highlanders
- Outcome: The Light Cavalry was quickly separated from their more-experienced Highlander allies and annihilated by the Third Davion Guards. Though evenly matched with their opponents, the Guards were eventually able to corner the Highlanders on an isolated peninsula and negotiate a ceasefire, which came days before the official cessation of hostilities between the AFFS and the Northwind Highlanders.[8]
Alrescha
- Attackers: First New Ivaarsen Chasseurs
- Defender: Second Battalion, Hamilton's Highlanders; Second Battalion, MacGregor's Armored Scouts
- Outcome: The Chasseurs handed the CCAF units a crushing defeat on Alrescha, though this triumph for the AFFS was nearly overshadowed by the near-fatal wounding of the Chasseurs' commanding officer by a squad of Death Commandos.[8]
Wave 3
With Tikonov nominally secured by AFFS forces, attention now turned to a peninsula of worlds that jutted from the Confederation into Federated Suns territory. Wave Three began with the following objectives:
- Secure the worlds of Ronel, Tybalt, Achernar, Tigress, and others in the peninsula
- Rotate garrison units to secured worlds in order to free up frontline units for future combat
- Evacuate wounded and casualties back to the Federated Suns for care and treatment
Menkar
- Attackers: 7th Crucis Lancers RCT
- Defender: Planetary Militia forces
- Outcome: Planet secured by AFFS forces with minimal losses.[9]
Achernar
- Attackers: 1st Crucis Lancers RCT
- Defender: Planetary Militia forces
- Outcome: Planet secured by AFFS forces with minimal losses.[9]
Kansu
- Attackers: Delta Regiment, Twelfth Vegan Rangers
- Defender: Planetary Militia forces
- Outcome: Planet secured by AFFS forces with minimal losses. [9]
Yangtze
- Attackers: 1st New Ivaarsen Chasseurs
- Defender: Planetary Militia forces
- Outcome: Planet secured by AFFS forces with minimal losses. [9]
Ronel
- Attackers: Miller's Marauders, Addicks Draconis March Militia
- Defender: Kerr's Intruders
- Outcome: Initially the commanding officers of the Marauders and the Addicks DMM clashed, leading to a deadlock. The AFFS Marshals were forced to intervene, and selected the commander of the Marauders as overall commander. Once the bickering was resolved the AFFS forces swept the Intruders, killing or capturing all but a company of the defenders.[9]
Tybalt
- Attackers: 4th Crucis Lancers RCT
- Defender: Lothar's Fusiliers
- Outcome: During the initial orbital drop, the DropShip of the Fourth Crucis Lancers' Alpha Company, First Battalion suffered a critical mishap. The resulting misdrop destroyed more than half of the company. However, once the body of the Fourth Lancers made it to ground, they had few problems encircling the poorly-equipped Lothar's Fusiliers and neutralizing them. One company of Fusiliers managed to escape via the spaceport, but the planet was secured for the AFFS.[9]
Slocum
- Attackers: 3rd Davion Guards RCT
- Defender: McCrimmon's Light Cavalry, Planetary Militia forces
- Outcome: The Third Davion Guards chose to drop in locations that initially targeted the planetary militia, and ignored the fortified positions held by McCrimmon's Light Cavalry. Thinking that the Third Guards were being cowardly, the Light Cavalry left their positions to engage the AFFS troops in the open, where they were subsequently encircled and annihilated. A single company managed to fall back to the spaceport and retreat off-world.[9]
New Canton
- Attackers: Screaming Eagles, approximately ten regiments of Garrison Force
- Defender: 4th Confederation Reserve Cavalry, Trimaldi's Secutors
- Outcome: As the First Screaming Eagles and their Garrison Force auxiliaries landed, the Fourth Reserve Cavalry faded into the jungle to begin a hit and run campaign against them. Every time the Screaming Eagles attempted a counterattack, the Fourth would fade back into the jungles, their knowledge of the local terrain allowing them to disappear before the AFFS mercenaries struck. This enraged the ground commander of the Screaming Eagles, and when the Fourth was finally located, pinned, and forced to surrender, he took his revenge. He ordered his men to weld the surviving Mechwarriors into their cockpits, and then shoved the 'Mechs into the swollen Canton River. Arriving to the scene too late to save the hapless Capellan soldiers, the commander of the Garrison Force demanded that the Screaming Eagles CO surrender to be held at court-martial. At first, he hesitated, but as one by one his men surrendered, he allowed himself to be taken into custody. The First Screaming Eagles suffered a great deal of fallout for this war crime.[10]
- Meanwhile, the Second Screaming Eagles pursued Trimaldi's Secutors through the Blue Dragon Mountains but were bogged down by the terrain and by the Secutors' surprising skills. The Second Screaming Eagles' commander had Garrison Force infantry airdropped to block the Secutors, with the intent that he would link up with them in a matter of hours. The infantry were able to accomplish this objective, but the Second Screaming Eagles were over six days late late due to suicide attacks by a Capellan tank unit. This ensuing delay resulted in over seventy-five percent casualties for the Garrison Force infantry. Though the Second Screaming Eagles were found not at fault, this delay, along with the war crimes committed by the First, did much to tarnish their previously-good reputation.[11]
Arboris
- Attackers: 33rd Avalon Hussars RCT
Two Regiments of Blue Star Irregulars - Defender: First Regiment of McCarron's Armored Cavalry
- Outcome: The invaders had an open bill to pay with the mercenaries. The Hussars got surprised by a rear attack from the Armored Cavalry and made life difficult for them. Because the supporting air wing got destroyed by Davion fighters, the invading forces had now air superiority. The 1st Mac met the Avalon Hussars in close combat and got shattered by the two Blue Star Irregular-Regiments. Only one battalion survived and retreated back to Capellan space.
Saiph
- Attackers: 4th Deneb Light Cavalry RCT
- Defender: Third battalion of Justine's Grenadiers
- Outcome: The harsh environment worked for the defenders. Blizzards and bad weather hindered the Light Cavalry to catch the Grenadiers. Only bad luck secured the victory for the 4th Deneb, because the Grenadiers Techs filled the cooling system with the wrong lubricant, which slowed the machines down.
Tigress
- Attackers: 2nd Crucis Lancers RCT
3rd Crucis Lancers RCT - Defender: Warrior House Hiritsu 'Mech Regiment
Second battalion of Kerr's Intruders
Laurel's Legion, a battalion - Outcome: The Intruders got surprised and crushed by the 2nd Crucis Lancers in a jungle fight. The 3rd Crucis Lancers only made slow progress because of the successful mobile defense of the Warrior House and the elite Infantry. Both RCTs tried a final assault with no result. The chaos after the assault was used by the joint CCAF forces of the Warrior house and Laurel's Legion and the fight went fierce. The overall commander of the CCAF then ordered an entire retreat. The Legion had no other choice but to leave a whole company behind. That sacrifice allowed the remaining House battalion to retreat offworld.
Jonathan
- Attackers: 5th Crucis Lancers RCT
6th Crucis Lancers RCT - Defender: 2nd Kearny Highlanders
Second battalion of Freemont's Cuirassiers - Outcome: The 6th Crucis Lancers captured the supplies of the Highlanders and with them the families of the unit. The Highlanders began a counterattack to free their members, but without success, so both sides separated from each other to reorganize. Negotiations were held and all Highlanders units changed sides, in exchange for their home planet Northwind. The Cuirassiers then tried a surprise assault, but that attempt got uncovered and the Lancers destroyed the Capellans when they tried to retreat.
Wave 4
Fourth Wave focused on isolated Capellan worlds near Terra and the eventual linking of the Federated Suns and the Lyran Commonwealth
Menkalinan
- Attackers: Both regiments of the Screaming Eagles
- Defender: Menkalinan Militia and the 2nd battalion of the 1st Free Worlds Guards
- Outcome: The mercenaries received insufficient supplies as punishment for their behavior on New Canton. Their morale was low and the soldiers discussed about the possibility to join another realm with better handling for their hired guns. Only hard negotiations between the Eagles and the AFFS delivered results: The command would receive their supplies, and the Eagles would conquer Menkalinan. The Capellans, like the Marik forces, had an equal influence over the planetary government. On both sides the militia had a strength of twenty conventional regiments. On the surface of the planet occurred sometimes border clashes, with no significant changes. The FWLM secretly deployed three companies of the 1st Free World Guards on the planet, to conquer it completely. During the march onto the capital, the Davion mercenaries landed and gave the Guards a show of force. The Eagles fought the Capellan militia and the Guards received an order to help the beleaguered CCAF units. The Mariks made a rear area assault and caused chaos, so the Eagles had to fall back to regroup. But the superior numbers of the invaders secured the victory. The Guards received orders to leave the planet, and without the support of their allies, the Capellan militia had no chance to survive.
Tall Trees
- Attackers: 4th Deneb Light Cavalry RCT
- Defender: Thirty regiments (most of them infantry)
- Outcome: The landing went with an attempt of three defending regiments to repel the invaders. The Capellans got pushed aside with only few casualties. The Cavalry got the order to secure the secret research facilities on the planet. The large population was another obstacle during the invasion, and the resistance movement created chaos whenever possible (blowing bridges up, sniper attacks and so on). Ten militia regiments made a desperate attempt to stop the invaders, but the Davions crushed them during the occurring fights. The Cavalry found the facility they were ordered to secure in ruins and the bodies of Death Commandos on site. The troops which secured the facility, died through an unknown virus. The assigned Hazmat Team isolated all ill soldiers for further studies.
Shipka
- Attackers: Gamma and Delta regiments of the Twelfth Vegan Rangers
- Defender: Local Militia
- Outcome: The experienced invaders brushed the defenders aside with ease. The mercenaries secured in this progress a cache with spare parts for space vessels.
Foochow
- Attackers: 7th Crucis Lancers RCT
- Defender: Local Militia
- Outcome: The Lancers broke all resistance with the capture of the political and industrial heart of the planet.
Foot Fall
- Attackers: 5th Crucis Lancers RCT
6th Crucis Lancers RCT - Defender: Local Militia
- Outcome: The High Command assigned two commands to the invasion force. They believed the invading forces would engage Warrior house units, but after the landing, the situation showed that there were no defending 'Mech forces. The Lancers secured the planetary capital after one day of battle.
Woodstock
- Attackers: 33rd Avalon Hussars RCT
- Defender: Local Militia
- Outcome: The invading Hussars had no difficulties in securing this breadbasket for the Federated Suns.
Bharat
- Attackers: 1st Crucis Lancers RCT
- Defender: Local Militia
- Outcome: The only loss during the invasion occurred when a Union DropShip suffered mechanical problems and broke apart in the atmosphere of the planet.
Hamal
- Attackers: 1st New Ivaarsen Chasseurs
- Defender: Local Militia
- Outcome: The light 'Mechs of the Chasseurs beat the experienced desert fighters of the militia and all resistance calmed down.
Highspire
- Attackers: Bell Capellan March Militia
- Defender: 1st Kearny Highlanders and Local Militia regiments
- Outcome: The secret negotiations with the AFFS gave the Highlanders their home planet Northwind, in exchange to stand down in all clashes with AFFS forces. The 1st Kearny then abandoned the planet. The invading Bell Capellan March Militia had no problems with the defending militias.
Azha
- Attackers: 3rd Davion Guards RCT
- Defender: Local Militia
- Outcome: The militia was larger than normal, because the planet was important to the CCAF. The defenders did their best to block the invading Guards, but had no chance against one of the best units of the AFFS.
Second Try
- Attackers: 20th Avalon Hussars RCT
- Defender: Local Militia
- Outcome: The cold environment was a heavy burden for the invading Hussars. The invading forces needed eight longs weeks to secure the planet for the AFFS.
Wave 5
The overall objective was the same as it had always been, to conquer the Confederation and destroy as many Liao regiments as possible
Corey
- Attackers: 20th Avalon Hussars RCT
- Defender: Local Militia
- Outcome: The militia had never a chance for victory.
Zaurak
- Attackers: One battalion from the Gamma Regiment of the Twelfth Vegan Rangers
Two regiments of Davion armor and four regiments of infantry - Defender: Local Militia
- Outcome: The defenders had the weather on their side. The climatic conditions of this planet are extreme. The attacking rangers were not ready for such an environment, and the defenders used the quickly changing weather to their advantage. Only with the securing of the Militia-HQ, the mercs had a chance to win. It took several attempts to reach this goal.
Menkib
- Attackers: 5th Crucis Lancers RCT
- Defender: Local Militia
- Outcome: The reservists of the local militia was no match for the regular units of the Davions.
New Macao
- Attackers: 7th Crucis Lancers RCT
- Defender: Local Militia
- Outcome: The militia got defeated during a brief battle.
Mandate
- Attackers: 6th Crucis Lancers RCT
- Defender: Local Militia
- Outcome: Because of being a harvest ground for new Warriors House aspirants, the common people of this planet were fierce loyal to house Liao. The civilian casualties ran high and the morale of the Lancers ran low, because they had to kill women, and even children, to complete their mission. The defending militia used the volunteers as human shields. In regard of the devastating losses, the government surrendered before another bloodbath to happen.
Wei
- Attackers: 12th Vegan Rangers, Delta regiment and two battalions from Gamma
Three regiments of armor and four regiments of infantry - Defender: Sung's Cuirassiers and many local militia regiments
- Outcome: The unit assigned to the Rangers were the best Hazard Teams available, because of rumors of a nerve gas. The Rangers attacked three times during their approach to the planetary capital and the casualties ran high, but the medtechs and mechanics adopted new ways to counter the gas. The defenders blocked the way to the target with barricades. The supporting artillery of the defenders got destroyed through the Rangers air support. When the CCAF saw their chance, they began a charge, but the mercs saw this as a way to win the battle, too. The fight lasted several hours and the mercenaries left six companies of fallen comrades on the field, but the defenders suffered horrendous losses and abandoned the planet.
Remshield
- Attackers: Davion Light Guards RCT
- Defender: First battalion Hurloc's Hussars and First battalion of the 4th Tau Ceti Rangers
- Outcome: The defending units stood on two different locations. One part of the Light Guards was tasked with reconnaissance, and the main body attacked the Rangers. The defenders had heavier machines and used this to their advantage, but after the command gained an early success, the superior numbers of the Guards began to count. The Rangers retreated and left the planet to the Davions. The Hussars had not enough support and, after a few days of battle, they surrendered to the Guards.
Tsingtao
- Attackers: Davion Heavy Guards RCT
- Defender: Second battalion of Hurloc's Hussars
- Outcome: The command of the Hussars suffered of a bad supply situation. The Guards met no resistance at their landing on planet. The reason for this was a fight between the CCAF defenders, which erupted after a heated discussion. After losing nineteen 'Mechs, the surviving soldiers surrender without another fight to the Guards.[22]
Sarna
- Attackers: 5th Syrtis Fusiliers RCT
Two regiments of the Crater Cobras
2nd regiment of the Screaming Eagles
15 conventional regiments
and as reinforcement: Davion Heavy Guards RCT
Davion Light Guards RCT - Defender: Sarna Militia and the McCarron's Armored Cavalry (2nd, 3rd, 4th and 5th Regiment)
- Outcome: The Davions landed on four drop zones (On Nova and Supernova = Crater Cobras, the 2nd Screaming Eagles = on Blackhole, the 5th Fusiliers = on Pulsar).
- The Fusiliers used a higher acceleration rate to land first on the planet. The unit was blinded because they want to avenge their murdered Duke.
- The 2nd Battalion faced the 4th MAC and suffered heavy losses. The 3rd tried to get out of the attacks of Capellan aerospace fighters, who strafed their positions, but were soon engaged in battle with the arriving 3rd MAC. The losses on the Davion side run high: 93 'Mechs destroyed, with 15 salvaged by the MAC. 10 DropShips destroyed and 80 percent of the supporting units got annihilated.
- The remaining invasion force landed in one group. Both sides waited the following month who would take the first step. When no reinforcement came, the MAC met the invaders near the drop zone and, after several probing attacks, started a final assault. The Davion high command send badly needed reinforcements. The MAC discovered, that they faced fresh troops, the arriving Davion Heavy and Light Guards, and attempted to flee the battlefield. The retreat to their DropShips cost them nearly three full battalions.[23]
Wave 6
Truth
- Attackers: Davion Heavy Guards RCT
- Defender: Local Militia
- Outcome: The defending forces had no chance against the invading forces.
Kaifeng
- Attackers: Davion Light Guards RCT
- Defender: Local Militia
- Outcome: The fight for this planet was a bloody campaign, because the CO of the defenders was fanatically loyal to Liao and led his troops into death.
Matsu
- Attackers: 7th Crucis Lancers RCT
- Defender: Local Militia
- Outcome: An internal fight between equal forces of the local militia left many dead, and the Lancers had nothing to do after their landing.
Heligoland
- Attackers: 6th Crucis Lancers RCT
- Defender: Kingston's Legionnaires
- Outcome: The Lancers secured the water supply for the planetary capital where the Legionnaires waited for them. After fourteen days under the burning sun, the CCAF unit ran out of water and choose to attack the invaders, but the Lancers were ready for the desperate defenders. During the ongoing battle, the CO of the Legionnaires asked for a ceasefire, in which they retreated to Capellan space.[25]
Palos
- Attackers: Gamma and Delta regiments of the Twelfth Vegan Rangers and twelve conventional regiments
- Defender: 2nd Confederation Reserve Cavalry and twenty veteran tank and infantry regiments
- Outcome: The Vegan Rangers landed far out of the site of the Capellan defenders. The invaders were repeatedly attacked by fighters of the Cavalry. The Rangers headed to the planetary capital only with minor skirmishes. When the mercenaries split their forces in three parts, two smaller ones for flanking maneuvers, and one as the main body, the defenders charged and didn't realize the remaining smaller forces of the Davion invaders. The CO of the Rangers ordered his troops back to close the trap and, after the Capellan commanding officer refused to surrender, the battle for this battalion was over the hard way. The other Cavalry units lifted offworld without another fight.
Sakhalin
- Attackers: 5th Crucis Lancers RCT
- Defender: First battalion of Kamakura's Hussars
- Outcome: The Lancers were only ready to meet regular militia, but no large 'Mech force during the landing progress. The invaders had a difficult task to secure the planet without sufficient 'Mech support. The ongoing fight lasted for the next twenty-one days and were too much for the Hussars. They retreated offworld and traveled back to confederation space.
Kathil (counterattack) + Sian (surprise attack)
- Attackers: 1st Kathil Uhlans
- Defender: Death Commandos
Second battalion of the 4th Tau Ceti Rangers
Warrior House Imarra (on Sian) - Outcome:
- Part 1:
- Maximilian Liao prepared an ambitious plan. The ComStar interdiction gave the Chancellor the opportunity he needed. The bold plan was to assault Kathil with its jump drive engine manufacturing center. Liao thought without the center and its repair capacities, the AFFS would be affected greatly. He thought it would stop any further invasion, because their JumpShips could get no more needed maintenance. In a next step, the plan had the goal to reconquer all lost territory and to destroy all invading forces in that progress. The high command got information from a spy in the staff of the CCAF, that Hanse Davion gave orders to form a new unit from different parts of regular commands and on planet militia. The 1st Kathil Uhlans were born from the double strength company of the Light Davion Guards, the survivors of the 5th Syrtis Fusiliers on Sarna and companies of the standing militia.
- Tasked with the raid were two experienced, fanatical units: the 2nd battalion of the 4th Tau Ceti Rangers and the Death Commandos. The raiders split in two equal forces. The Commandos lost one company during the first landing phase, and the surviving twenty-four machines got destroyed by a well-arranged ambush of the defenders. The Rangers lost 'Mechs to a minefield and surrendered after a series of attacks, which left only eight machines functional. Morgan Hasek-Davion guaranteed the Rangers save passage back to Capellan space, when the spy on Sian would be rescued by a camouflaged Ranger-DropShip.
- Part 2:
- The Uhlans used the ID of the Rangers to get to Sian. They reported, that they caught Morgan Hasek-Davion. The Chancellor had bold dreams with the Davion prisoner, but during the last phase of the landing, the DropShip fired at the waiting machines of House Imarra. The 'Mechs were only ready for ceremonial duties, and the gas of the missiles burned the newly invented Triple Strength Myomer of the House 'Mechs with ease. The Kathil Uhlans landed and waited long enough for Justin Xiang Allard, the spy, to get to the spaceport and make it save home, back to the Federated Suns. This event was too much for the ruler of the Capellan Confederation and he descended into madness.
- Creation of the St. Ives Compact (formerly the St. Ives Commonality) as a buffer state between the Capellan Confederation and Federated Suns
Wave 7
Goal: to gain as much territory as possible before a truce. The following planets surrendered without a fight:
Sarna (continued)
Tsinghai
- Attackers: 20th Avalon Hussars RCT
Gamma and Delta regiments of the Twelfth Vegan Rangers - Defenders: A battalion of the 5th Confederation Reserve Cavalry and a battalion of Preston's Lancers
- Outcome: The Rangers met the Cavalry in a valley. The defenders made a fighting retreat and lost four lances, before reaching their DropShip and making it offworld. The Lancers made it harder for the invaders to gain their victory. After several successful ambushes, the Hussars used their numerical superiority to secure the planet. After a few days of fighting, only twelve Lancer 'Mechs made it back to Capellan space.
References
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, pp. 15–16
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, p. 16
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, p. 18
- ↑ 4.0 4.1 4.2 NAIS The Fourth Succession War Military Atlas Volume 1, p. 19
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, pp. 20–21
- ↑ 6.0 6.1 NAIS The Fourth Succession War Military Atlas Volume 1, p. 22
- ↑ 7.0 7.1 NAIS The Fourth Succession War Military Atlas Volume 1, pp. 24–30
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 NAIS The Fourth Succession War Military Atlas Volume 1, p. 32
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 NAIS The Fourth Succession War Military Atlas Volume 1, p. 33
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, p. 34
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, p. 35
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, p. 36
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, p. 37
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, pp. 38–39
- ↑ NAIS The Fourth Succession War Military Atlas Volume 1, p. 40
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. 85
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 17.9 NAIS The Fourth Succession War Military Atlas Volume 2, p. 86
- ↑ 18.0 18.1 NAIS The Fourth Succession War Military Atlas Volume 2, p. 44
- ↑ 19.0 19.1 NAIS The Fourth Succession War Military Atlas Volume 2, p. 38
- ↑ 20.0 20.1 NAIS The Fourth Succession War Military Atlas Volume 2, p. 39
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. 43
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. 42
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, pp. 44–51
- ↑ 24.0 24.1 24.2 NAIS The Fourth Succession War Military Atlas Volume 2, p. 53
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. 54
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. 55
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. 56
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. ??[citation needed]
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. 60