Difference between revisions of "Armor (BattleMechs & Combat Vehicles)"
(→Description: added 3 next to Mechwarrior, there is an MFB that can repair armor quickly.) |
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== Description == | == Description == | ||
− | In the BattleTech universe, armor is ablative in nature. | + | In the BattleTech universe, armor is ablative in nature. This means that it is generally destroyed or blown off, but this allows it to protect a unit from enormous energies. While powerful blows will still rock a vehicle, there will be little if any internal damage as long as the armor plates are still intact. Armor-piercing rounds do exist for certain weapons, but they require a higher technology level and cost more. As a result destroying a 'Mech requires either immense firepower, concentrated fire on a vulnerable location, or a lucky hit. |
− | Armor | + | Noting the ablative nature of the armor, most vehicle designers have designed the armor for quick replacement in the field. Armor repair generally takes about Armor is mounted for quick repairs on most units. In game terms, armor is repaired at the rate of 15 minutes per point of armor<ref>BattleTech Master Rules, p. 91</ref>. Players familiar with BattleTech video games like Mechwarrior 3 and 4 might be used to even faster repairs by mobile field bases (where a damaged 'Mech is apparently repaired in moments), but the computer games misrepresent the board game in this aspect. |
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Revision as of 08:35, 9 January 2009
Description
In the BattleTech universe, armor is ablative in nature. This means that it is generally destroyed or blown off, but this allows it to protect a unit from enormous energies. While powerful blows will still rock a vehicle, there will be little if any internal damage as long as the armor plates are still intact. Armor-piercing rounds do exist for certain weapons, but they require a higher technology level and cost more. As a result destroying a 'Mech requires either immense firepower, concentrated fire on a vulnerable location, or a lucky hit.
Noting the ablative nature of the armor, most vehicle designers have designed the armor for quick replacement in the field. Armor repair generally takes about Armor is mounted for quick repairs on most units. In game terms, armor is repaired at the rate of 15 minutes per point of armor[1]. Players familiar with BattleTech video games like Mechwarrior 3 and 4 might be used to even faster repairs by mobile field bases (where a damaged 'Mech is apparently repaired in moments), but the computer games misrepresent the board game in this aspect.
Armor - BattleMechs & Vehicles is manufactured on the following planets:
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- ↑ BattleTech Master Rules, p. 91