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Revision as of 16:13, 15 August 2011

The Free Worlds League Military (FWLM) is exactly what it says it is: the armed forces of the Free Worlds League. With the dissolution of the League in 3078, the FWLM was similarly dissolved.

Organization

For much of its history, the FWLM operated its units independently, but the Fourth Succession War and Andurien Secession taught them the value of using combined-arms tactics. To that end, different types of units were organized into one unit and ordered to work together. While this did not result in the teamwork of the Defenders of Andurien or the sheer numbers and tactical flexibility of a Regimental Combat Team, it was better than what came before.

Command

Parliament

According to the original charter of the Free Worlds League, command of the FWLM rests with Parliament. In times of war, Parliament was meant to give temporary command to a Captain-General. In practice, the only control Parliament has had over the military since the onset of the Succession Wars was through funding allocation.

Captain-General

Practical command of the FWLM has rested with the Captain-General for centuries. Originally a position that was purely military power, the position of Captain-General has accumulated power since the creation of the League. Originally, a Captain-General was appointed by Parliament to command the military during a war, and power returned to Parliament during peacetime. Disastrous command of the FWLM by individuals who were not of House Marik led to the right of first refusal being bestowed upon the Mariks. With a hereditary claim on the position, House Marik cemented its importance by ensuring that only a Marik Captain-General would be recognized as the legal representative of the Free Worlds League on the Star League Council, giving the position political power for the first time.

The position of Captain-General was later made permanent by Resolution 288. After the fall of the Star League, with the onset of the First Succession War, Resolution 288 was passed, which enabled the Captain-General to stay in power "for the duration of the emergency." With no definition of "the emergency," the position has even outlived the Free Worlds League, with no less than three different successors laying claim to the title.

Militarily, the Captain-General is the titular head of the FWLM. He or she is allowed to direct the military as seen fit, although Parliament has passed legislation to restrict the Captain-General's activities. In fact, the power of the Captain-General has waxed and waned since the onset of the Succession Wars.

League Central Coordination and Command

The League Central Coordination and Command (LCCC) is the military bureaucracy that is responsible for the FWLM. Composed of seven individuals and headquartered on Marik, the LCCC controls logistics, planning, and captured territories. While some of the responsibilities of the members of the LCCC have changed over the years, positions include the Minister of Defense, Director of Military Intelligence, Chief Armorer, and Quartermaster General.

Marshals

Border regions are commanded by Marshals. There are four border regions of varying sizes. Unless otherwise directed by the Captain-General or LCCC (and even then, in some cases), Marshals command the regions with which they have been entrusted.

Units

The various brigades of the FWLM are classified as either "League" units or "provincial" units. League units are beholden only to the Captain-General and are supported directly by the LCCC. Provincial units often report to the leader of their home province, though they must also answer to the Captain-General. Provincial units are generally supported by their home province, though the LCCC provides some support. Links to units (existant as of 3059) are provided.

League Units

Atrean Dragoons
The Atrean Dragoons are a command of the Free Worlds League Military.
Insignia of the Atrean Dragoons 1st Atrean Dragoons
11th Atrean Dragoons
12th Atrean Dragoons


Atrean Hussars
The Atrean Hussars were formed as a experiment by Captain-General Samuel Marik to try and get around the restrictions of the Home Defense Act. Despite their direct loyalty to the Captain-General, their relatively young age and the poor performance of the Atrean Hussars have led to the unit being close to disbandment for most of its existence.
Insignia of the Atrean Hussars Atrean Hussars


Free Worlds Guards
Long considered the premier units of the FWLM, the Free Worlds Guards jealously guarded that reputation following the creation of the Knights of the Inner Sphere.
1st Free Worlds Guards
2nd Free Worlds Guards
3rd Free Worlds Guards


Free Worlds Legionnaires
Created from the ashes of the Defenders of Andurien after the Andurien Secession, the Free Worlds Legionnaires were carefully vetted to ensure loyalty to the Free Worlds League as a whole. They also inherited the tradition of combined-arms warfare from the Defenders.
100px 1st Free Worlds Legionnaires
2nd Free Worlds Legionnaires
3rd Free Worlds Legionnaires
4th Free Worlds Legionnaires
5th Free Worlds Legionnaires
6th Free Worlds Legionnaires
7th Free Worlds Legionnaires
8th Free Worlds Legionnaires


Knights of the Inner Sphere
Created by Captain-General Thomas Marik in 3055, the Knights of the Inner Sphere were meant to reintroduce chivalry to the Inner Sphere. Becoming the most prestigious unit in the League during the False Thomas' reign, the Knights boasted both some of the most elite troops in the FWLM and high levels of advanced equipment, including a number of new 'Mech designs reserved exclusively for their use only. Both regiments were wiped out during the Jihad.
Insignia of the Knights of the Inner Sphere 1st Knights of the Inner Sphere
2nd Knights of the Inner Sphere


Marik Militia
Created along with the Free Worlds League, the Marik Militia is the largest brigade in the FWLM. Forming the backbone of the Free Worlds League Military, it contains regiments whose experience range from green to elite. As of 3067, there were sixteen regiments in the Marik Militia brigade, making it one of the largest formations in the Inner Sphere.
100px 1st Marik Militia
2nd Marik Militia
4th Marik Militia
5th Marik Militia
6th Marik Militia
9th Marik Militia
10th Marik Militia
13th Marik Militia
15th Marik Militia
18th Marik Militia
20th Marik Militia
23rd Marik Militia
25th Marik Militia
30th Marik Militia
31st Marik Militia
34th Marik Militia

Provincial Units

Andurien Rangers
With the collapse of the League during the Blakist Jihad, the Duchy of Andurien formed their own new provincial force, the Andurien Rangers, around defecting units from the Free Worlds Legionnaires.[1]
Andurien Rangers 1st Andurien Rangers
2nd Andurien Rangers
3rd Andurien Rangers


Defenders of Andurien
The Defenders of Andurien were the original provincial military force of the Duchy of Andurien, eliminated following the end of the Andurien Secession. Some former members of the Defenders (after an extensive background check by SAFE) formed the core of the Free Worlds Legionnaires, insuring the Defenders' emphasis on combined-arms operations lived on.
Defenders of Andurien 1st Defenders of Andurien
2nd Defenders of Andurien
3rd Defenders of Andurien
4th Defenders of Andurien
5th Defenders of Andurien
6th Defenders of Andurien



Marik Guard

The provincial force of the Marik Commonwealth, the Marik Guard was destroyed during the Fourth Succession War.


Fusiliers of Oriente
The Fusiliers of Oriente are the more prestigious of the Grand Duchy of Oriente's provincial forces.
Insignia of the Fusiliers of Oriente Ducal Guard
1st Fusiliers of Oriente
2nd Fusiliers of Oriente
3rd Fusiliers of Oriente
4th Fusiliers of Oriente
5th Fusiliers of Oriente


Oriente Hussars
The Oriente Hussars are the less prestigious brigade of the Oriente military forces.
Insigia of Oriente Hussars 1st Oriente Hussars
2nd Oriente Hussars
3rd Oriente Hussars
4th Oriente Hussars
5th Oriente Hussars
6th Oriente Hussars


Orloff Grenadiers
The provincial regiments of the Duchy of Orloff, the Orloff Grenadiers are synonymous with competence. Orloff takes great pride in its troops, with an initiation ritual that binds them together. Ironically, theirs was one of the loudest voices against Thomas Marik's attempts to centralize power and unify the FWLM because it would have meant giving up many of their traditions.
Orloff grenadiers.jpg 1st Orloff Grenadiers
6th Orloff Grenadiers
8th Orloff Grenadiers
Protectorate Guard
The The Protectorate Guard form the provincial forces of the Border Protectorate. Not to be mistaken for the Protectorate, loyal to Anton Marik.
100px Iron Guard
Steel Guard


Regulan Hussars
The Regulan Hussars were formed from the military of the Principality of Regulus. They often opposed the Captain-General's control.
The famed Rolling Thunder company is part of the 1st Regulan Hussars.

Insignia of the Regulan Hussars
1st Regulan Hussars
2nd Regulan Hussars
4th Regulan Hussars
5th Regulan Hussars
9th Regulan Hussars
Silver Hawk Irregulars
The Silver Hawk Irregulars were the provincial force of the Silver Hawks Coalition. Much like the coalition itself, the regiment's status depended on the world that was responsible for supporting it, with some worlds providing the dregs of society and others their best and brightest. They benefited the most from Thomas Marik's reforms, as their training and equipment was generally upgraded and evened out. The Irregulars were shattered during the Jihad.

The Irregulars were resurrected in May of 3137 by Captain-General Anson Marik of the Marik-Stewart Commonwealth to oppose the offensive by the Lyran Commonwealth. They have so far lived up to the "Irregular" part of their moniker by employing irregular tactics against their better-equipped enemies.

100px Falcons
Gryphons
Sirian Lancers
The Sirian Lancers, provincial force of the Sirian Concordance, has had a disproportionate effect on the history of the Free Worlds League since the end of the Fourth Succession War. Janos Marik's decision to preemptively withdraw left the worlds of the Concordance in the hands of the nascent Federated Commonwealth. When Thomas Marik launched Operation Guerrero in 3057, it stopped short of reclaiming those worlds. When an insane ComStar Precentor, Alisendar Gyrn, took control of Sirius and Procyon, the Lancers threatened to invade, with or without support from the LCCC. They decided to aid the three regiments, who liberated the worlds to find "reeducation camps" and other atrocities.

Angry at the Captain-General and the LCCC for not liberating their homeworlds sooner, the Lancers all but went their own way. In 3068, the Lancers attacked Skye, sparking the incident that led to war with Skye Province. Soon afterward, the Lancers defected to the Word of Blake Militia.

Insignia of the Sirian Lancers 1st Sirian Lancers
2nd Sirian Lancers
3rd Sirian Lancers


Stewart Dragoons
The military force of the Stewart Commonality, the Stewart Dragoons consist of two decently-equipped regiments.
Stewartdragoons.png Home Guard
Juggernaut

FWL WarShip Fleet

3059[2]

The Public Fleet

  • FWLS Impavido - Impavido-class Destroyer
  • FWLS Janos Marik - Impavido-class Destroyer
  • FWLS Tirana - Zechetinu-class Corvette
  • FWLS Menelaus - Agamemnon-class Heavy Cruiser

The Secret Fleet

  • FWLS Liberty - Vincent-class Corvette
  • FWLS Karelia - Zechetinu-class Corvette
  • FWLS Attica - Zechetinu-class Corvette
  • FWLS Raven - Essex-class Destroyer
  • FWLS Schrack - Essex-class Destroyer
  • FWLS Olympic - Aegis-class Cruiser

Vessels undergoing Trials

  • FWLS Sparta - Zechetinu-class Corvette
  • FWLS Phrygia - Impavido-class Destroyer
  • FWLS Aineas - Agamemnon-class Heavy Cruiser

Military Academies

Allison MechWarrior Institute

Located on New Olympia, within the Marik Commonwealth, cadets of AMI nurture a rivalry with those of the neighboring Lloyd Marik-Stanley Aerospace School. Specializing in training MechWarriors, AMI reserves ten percent of each incoming class for scions of Dispossessed MechWarriors.

Lloyd Marik-Stanley Aerospace School

Fewer than two hundred miles away from the Allison MechWarrior Institute, LMS cadets are fiercely competitive with their ground-bound rivals. In addition to training aerospace pilots, LMS has a supplementary curriculum that trains DropShip and JumpShip pilots as well.

Princefield Military Academy

The premier training center for the Duchy of Oriente, Princefield cadets are cutthroat in their competition due to the fact that only the top twenty percent of each class graduates to MechWarrior training after eighteen months of military history, strategy, and tactics. Despite the fact that it is not in their home province, many members of House Marik graduated from Princefield after Janos graduated in 2979.

Hero Training Institute

Founded in 2989 on the planet Maxwell, the Hero Training Institute offers those with no legitimate reason to become a MechWarrior the chance to become such a hero. While the quality of the training is poor, HTI offers a real opportunity to those who would otherwise not have one.

Legionary Training Academy

The Legionary Training Academy was originally the principal training centers for those hailing from the Duchy of Andurien. After Andurien lost its bid to secede in the 3030s, its military academy was taken over by the LCCC and federalized. The graduates of LTA then began to fill the ranks of the Free Worlds Legionnaires.


Orloff Military Academy

Orloff Military Academy.jpg

Except for the members of the Orloff family, entrance is granted only through invitation. The Academy offers only Mechwarior MOS but also provides advandeced courses in leadership and strategy for the use in combined arms operations.

Military Ranks

FWLM Military Rank Insignia, 3058[3]
Rank Insignia
Private Single gold chevron.
Private, First Class Two gold chevrons.
Corporal Three gold chevrons.
Sergeant Three gold chevrons, purple fills one half of upper chevron opening.
Staff Sergeant Three gold chevrons, purple fills upper chevron opening.
Master Sergeant Three gold chevrons, purple fills upper chevron opening and opening behind lower chevron.
Sergeant Major Three gold chevrons, purple fills upper chevron opening and opening behind lower chevron, with black bar that has half-circle along upper edge.
Lieutenant, Junior Grade Narrow purple band with gold inset stripe.
Lieutenant, Senior Grade Wide purple band with gold inset stripe.
Captain Two wide purple bands with gold inset stripes.
Force Commander Two wide and one narrow purple bands with gold inset stripes.
Lieutenant Colonel Three wide purple bands with gold inset stripes.
Colonel Three wide and one narrow purple bands with gold inset stripes.
General Wide purple band with gold inset stripe with a silver stripe inside the gold stripe.
Marshal Wide purple band with gold inset stripe with a silver stripe inside the gold stripe.
Captain-General Four wide purple bands with gold inset stripes.

Weapon/Item(introduced)

BattleMech Axe - 3030
BattleMech Hatchet - 3030
MRM - 3064
Rocket Launcher-10 - 3067
Rocket Launcher-15 - 3067
Rocket Launcher- 20 - 3067
Streak SRM 2 - 3035
Streak SRM 4 - 3059
Streak SRM 6 - 3059
LB 2-Х AC - 3060
LB 5-X AC - 3060
LB 10-X AC - 3040
LB 20-X AC - 3060
Rotary Autocannon/2 - 3067
Rotary Autocannon/5 - 3067
Ultra AC/2 - 3057
Ultra AC/5 - 3040
Ultra AC/10 - 3057
Ultra AC/20 - 3060
Light Gauss Rifle - 3056
Gauss Rifle - 3040
Heavy Gauss Rifle - 3066
Small Pulse Lasers - 3039
Med.Pulse Lasers - 3039
Large Pulse Lasers - 3039
ER Small Lasers - 3058
ER Medium Lasers - 3058
ER Large Laser - 3039
ER PPC - 3039
Double Heat Sinks - 3045
Ferro-Fibrous Armor - 3045
MASC - 3040
CASE - 3045
Anti-Missile System - 3045
Beagle Active Probe - 3047
Guardian ECM - 3047
Triple-Strength Myomer - 3060
Pod (Omni) Technology - 3058
A-Pod - 3057
BattleMech Sword - 3060
Light Engine - 3067
XL Engine - 3045
Artemis IV FCS - 3035
Targeting Computer - 3067
C3 System (Master & Slave) - 3060
Improved C3 Computer - 3067
Narc Missile Beacon - 3035
Improved Narc Missile Beacon - 3067
Stealth Armor - 3067
Endo-Steel Internal Structure - 3042
Internal Structure - 3042

[4]


References

  1. Masters and Minions: The StarCorps Dossiers, p. 82
  2. Field Manual: Free Worlds League, p. 117 - "FWL WarShip Fleet"
  3. Field Manual: Free Worlds League, p. ?? - "Rank Insignias"
  4. Merc Supplemental II p.88

Bibliography