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Difference between revisions of "Rules Level 2"

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{{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}}
 
{{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}}
  
The second [[BattleTech]] [[Rules Level/BMRR]] introduced by [[FASA]], '''Level Two'''  represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''.  In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games.
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The second [[BattleTech]] introduced by [[FASA]], '''Level Two'''  represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''.  In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games.
  
 
==Rules [[Level 1]] Weapons and Equipment==
 
==Rules [[Level 1]] Weapons and Equipment==

Revision as of 00:15, 4 May 2023

This article is about the BattleTech rules category. For the Com Guard military formation, see Level II.


The second BattleTech introduced by FASA, Level Two represented the level of technology available in the Inner Sphere during the Star League, as well as the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units, and rules last published in BattleTech Master Rules Revised Edition, AeroTech 2: Revised Edition, and Combat Equipment. In addition to the technology of the Star League and the technical renaissance, Rules Level 2 added infantry, combat vehicles, support vehicles, conventional fighters, and aerospace fighters to tabletop games.

Rules Level 1 Weapons and Equipment

  • Rules Level 2 was inclusive of all Rules Level 1 equipment.

Rules Level 2 Additions to Tournament Rules Equipment

Rules Level 2 Additions to Tournament Rules Weapons

Physical Weapons

Ballistic Weapons

Energy Weapons

Missile Weapons

Rules Level 2 Non–Tournament Rules Equipment

  • N/A

Rules Level 2 Non–Tournament Rules Weapons

Category:Artillery Weapons

Ballistic Weapons

Energy Weapons

Minefields

Missile Weapons