Difference between revisions of "Shipyards"
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* Port Simon shipyards: [[Galax]] orbital facilities, able of building and repairing DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.<ref>''Jihad Hot Spots 3070'' p. 43</ref> | * Port Simon shipyards: [[Galax]] orbital facilities, able of building and repairing DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.<ref>''Jihad Hot Spots 3070'' p. 43</ref> | ||
− | * | + | * [[McKenna Shipyards]], in orbit of [[Kathil]]: orbital facilities, able to build and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can build DropShips and is expected than also JumpShips in a future.<ref>''Jihad Final Reckoning'' p. 97</ref> |
* [[New Syrtis]] shipyards: the only ones in Capellan March, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> | * [[New Syrtis]] shipyards: the only ones in Capellan March, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> | ||
* [[Clyde shipyards]]: in orbit above [[Firgrove]], capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> | * [[Clyde shipyards]]: in orbit above [[Firgrove]], capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> |
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The shipyards are one of the most valuable and rare industries in the BattleTech universe.
Contents
Shipyards
Essentially, shipyards are orbital facilities that, sometimes with mining posts and industries in nearby planets, can repair, maintain and built DropShips, JumpShips and even WarShips, though only a few shipyards are big enough and advanced to build WarShips. As such, systems with shipyards are rare and valuable to any state.
As proof of this, the Periphery system Star's End, a system without anything that made it special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it possessed a small and primitive Shipyard. Another example was Kathil, in the Federated Suns. During the FedCom Civil War it was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, only to ensure the control of the WarShips being built in orbit.
The majority of the Shipyards were built during the Star League, and there are no data about anyone building other later except from the Clans in the homeworlds. Most of them were destroyed in the Succession Wars, and those that survived that period and were flourishing with the rediscovery of advanced technology, were later destroyed or heavily damaged during the Word of Blake Jihad. The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the Dark Age are survivors of the Jihad. Later only Pocket WarShips were built.
The known shipyards are located in:
Clan Homeworlds
- Strana Mechty Shipyards: Capabiles of built JumpShips and DropShips.[1]
- Cheops Shipyards in Albion system: damaged by clan Blood Spirit forces, weakening the Naval assets maintenance of his owner, Clan Star Adder. Capabilities unknown.[2]
- Snow Raven Yards: The Lum shipyards were the main ShipYards of Clan Snow Raven, capables to construct JumpShips and WarShips.[3]
Inner Sphere
Clan Occupation Zones
- Alshain Naval Yards, built by Clan Ghost Bear, capable of building DropShips, JumpShips and WarShips, most notably the Leviathan class.[4]
Draconis Combine
- Dover shipyards, capable of building DropShips and JumpShips. Heavily damaged during the Jihad, but still operative.[5]
- Terada Warships Yard, in orbit of Dieron, capable of building JumpShips and WarShips. Heavily damaged during the Jihad, losing the capability to build WarShips.[6]
- Stellar Trek shipyards, in orbit of Chatham, capable of building DropShips and JumpShips. Survived the Jihad still operational.[7]
- Togura shipyards, in orbit of Togura, capable of building Warships. Destroyed during the Jihad.[8]
- Dieron shipyards, capabilities unknown. Intact after the Amaris Civil War.[9][10]
- Midway shipyards, capabilities unknown. Damaged, but still operational after the Jihad.[11]
Capellan Confederation
- Aris Memorial Yard: Necromo shipyards, only shipyards in Capellan space during the Succession War era. It was heavily guarded and capable of building DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.[12]
- Keid Omicron shipyards: in orbit of Keid, capable of building DropShips and WarShips, destroyed by Amaris agents during the Amaris Civil War.[13]
Federated Suns
- Port Simon shipyards: Galax orbital facilities, able of building and repairing DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.[14]
- McKenna Shipyards, in orbit of Kathil: orbital facilities, able to build and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can build DropShips and is expected than also JumpShips in a future.[15]
- New Syrtis shipyards: the only ones in Capellan March, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.[16]
- Clyde shipyards: in orbit above Firgrove, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.[17]
Free Worlds League
- Illium shipyards, capable of building DropShips, JumpShips and WarShips. Survived the Jihad intact.
- SelaSys Incorporated shipyards, in the Loyalty system. Capable of building JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.[18]
- Connaught Kong shipyards, capabilities unknown. Crippled during the Jihad, but still operational in the Dark Age.[19]
- Procyon shipyards, capabilities unknown. Intact after the Amaris Civil War.[20]
- Small World shipyards, capabilities unknown. Intact after the Amaris Civil War.[21]
Lyran Commonwealth
- Hesperus II shipyards, capabilities unknown. Totally destroyed by Kuritan forces in Operation Broken Blade during the First Succession War. Never rebuilt.[22]
- Port Sydney naval shipyards, capable of building DropShips, JumpShips and WarShips.[23]
- Bolson shipyards, in orbit of New Kyoto capabilities unknown. Totally destroyed by Kuritan forces during the Succession Wars. Never rebuilt.[24]
- Alarion shipyards, capable of building WarShips. Destroyed in the Jihad. [25][26][27]
- Gibbs shipyards, capable of building JumpShips. The only ones of Lyran space who survived the Jihad.[28]
Terra
- Titan Yards, capable of building DropShips, JumpShips and WarShips. Main ShipYards of the Star League, ComStar, Word of Blake and Republic of the Sphere. Damaged during the Jihad, repaired later.[29]
- Belter: independent Shipyards, located on the Belt community, capable to building DropShips and JumpShips.[30]
Periphery
Magistracy of Canopus
- Diamond Garter Shipyards: propiety of Alliance Aerospace Geion, in system Sarr, capable to building JumpShips, damaged in the Succession Wars, but repaired in the Dark Age.[31]
Outworlds Alliance
- Quatre Belle Navalan Yards, capable of building and repairing JumpShips. Main naval production site of ComStar, Word of Blake and later Republic of the Sphere ships production. Damaged during the Jihad, but repaired later.[32]
Non Aligned/Minor
- Chaine Cluster shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the Dark Age, taken and enlarged by Clan Diamond Shark.[33]
- Star's End shipyards: small and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan Hell's Horses destroyed in the last stages of the Jihad.[34]
- Rim World Republics Outpost#27 shipyards: two orbital shipyards, built by Rim World Republic. Destroyed in a civil war.[35]
- Ross 248 shipyards: capable of repair and built DropShips and JumpShips. Still operative in the Dark Age.[36]
- New Delphi shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest of New Delphi's moons. Still operative in the Dark Age.[37]
- Columbus shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the Jihad.[38]
Images
Bibliography
- Broken Blade
- Jihad Hot Spots: 3070
- Jihad: Final Reckoning
- Interstellar Players 3: Interstellar Expeditions
- Technical Readout 3067
- Explorer Corps (sourcebook)
- Objectives: Draconis Combine
- First Succession War
- House Steiner (The Lyran Commonwealth)
- Technical Readout: 3057 Revised
- Technical Readout: 3075
References
- ↑ Technical Readout 3057 REvised p. 96, 104, 106, 110.
- ↑ Field Manual Crusader Clans p. 118
- ↑ Field Manual: Warden Clans p. 119
- ↑ Jihad Hot Spots: 3070 p. 67
- ↑ Objectives: Draconis Combine, p. 4, "State of the Industry Table"
- ↑ Jihad: Final Reckoning, p. 107, "Draconis Combine"
- ↑ Objectives: Draconis Combine, p. 4, "State of the Industry Table"
- ↑ Objectives: Draconis Combine, p. 30
- ↑ Historical Liberation of Terra 2 p. 40
- ↑ A Technical Readout 3067 p. 198
- ↑ Jihad Final Reckoning p. 89
- ↑ Jihad Final Reckoning p. 107
- ↑ Historical Liberation of Terra II p. 51
- ↑ Jihad Hot Spots 3070 p. 43
- ↑ Jihad Final Reckoning p. 97
- ↑ Jihad Final Reckoning p. 97
- ↑ Jihad Final Reckoning p. 97
- ↑ Jihad Final Reckoning p. 56
- ↑ To Ride the Chimaera p. 06
- ↑ Historical Liberation of Terra 2 p. 48
- ↑ Historical Liberation of Terra 2 p. 38
- ↑ Broken Blade p. 13
- ↑ Handbook: House Steiner, p. 142-143, "Bowie and Ioto Profiles"
- ↑ First Succession War, p. 61, "The War of Raids: House Steiner's Succession War"
- ↑ Jihad Hot Spots 3070 p. 43
- ↑ Jihad Final Reckoning p. 85
- ↑ A Technical Readout 3067 p. 214
- ↑ Jihad Final Reckoning p. 85
- ↑ Jihad Final Reckoning p. 113
- ↑ Jihad Hot Spots: Terra p. 175
- ↑ Field Manual: 3145 p. 187
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 114
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 40
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 43
- ↑ Interestellar Expeditions: Interstellar Players 3 p. 27
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 25
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 69
- ↑ Explorer Corps (Sourcebook) p. 20